So wait, Nintendont now works on both SD and USB at the same time? What happens if you have the same game on both SD and USB, which one will it choose? And more importantly, where will it save?
So wait, Nintendont now works on both SD and USB at the same time? What happens if you have the same game on both SD and USB, which one will it choose? And more importantly, where will it save?
no you dont i can now use my hdd on the front wiiu doors or the other wii door and the hid on the others so yeah your not door locked anymore atleast im not right now i have my hdd and gc adapter in the wiiu front doors not even using the back doors.Your drive still must be plugged in the normal port (top on Wii U, bottom on Wii)
You can use any usb port for HID controllers (still only 1 HID controller at a time unless you got a compatible adapter with multiple ports)
Not sure if the combined kernel changes anything
no you dont i can now use my hdd on the front wiiu doors or the other wii door and the hid on the others so yeah your not door locked anymore atleast im not right now i have my hdd and gc adapter in the wiiu front doors not even using the back doors.
Just a little heads up: We are door unlocked when lauching games using Nintendont loader via homebrew channel of forwarder not through USB loaders (CFG, Wiiflow or USB Gx).
No news on it. I wish they would so I could get rid of all those forwarders. I don't like ripping off their banner.Any chance we might see a HBC update anytime soon? I know there is a channel forwarder workaround for the widescreen thing but just curious.
On that note, did you merge them for any specific reason other than build times?Well, I wrote the IOS58 mode initally for wiiflow so via wiiflow you can also use every port when using nintendont. Only wii games really need a specific port. Also to clarify, just because the kernels are merged doesnt mean that you can use sd and usb at the same time, its still either init SD or init USB.
for users who still have issue with WiiU drive connected at the same time, could you try to connect WiiU drive on port0 and Gamecube drive on a higher port number ?
IOS58 is mounting the drives in descendant order priority, Nintendont shouldn't see WiiU drive anymore now that the kernel use IOS58 too.
Maybe it will still crash, but I would like someone to test
Thank you.
Any chance we might see a HBC update anytime soon? I know there is a channel forwarder workaround for the widescreen thing but just curious.
No news on it. I wish they would so I could get rid of all those forwarders. I don't like ripping off their banner.
so, i found an old gamecube iso with mario64 injected in zelda oot/master(d43e01) and thought I would give it a try on nintendont 233 .. and it actualy started and played very good .. the first save takes a few minutes (I did abort it with hard reset but it resumed after restarting the game) after that it saves in a few seconds. I want to try a few more but i'm only finding tools for pc to inject n64 roms in this game.. is there a program for mac to do this ?
My friend just got trough the same room as before in TP Forest temple (coweb room where you need to burn one coweb to rescue one of the monkeys) the buttons become swapped there.
Hi, I was using ver.200 fine. Updated to the latest (ver.233) and USBLoaderGX is saying that nintendont doesn't support USB. Anyone with the same problem? Any workaround?? Thanks in advance!!