Hacking Nintendont

iffy525

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Hi y'all. I'm using nintendont on my Wii. One of my controllers has an R button without a spring (no analog input), and unfortunately nintendont reads this as constantly pressing the R button (Dios mios reads the input correctly and just disregards the analog input, but not the digital input). Is there anyway to fix this?

I figured it out. Enable "native controller support" in the game settings.
 

Adeka

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I figured it out. Enable "native controller support" in the game settings.

If your using a normal gamecube controller with the gamecube ports then you shouldn't be having any issues with analog triggers

all native controls does is use the actual gamecube ports instead of emulating them
 

Oak

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Yeah, you can and its way better. Backup your games. Format you drive using windows format tool. Use fat32 with 32kb cluster. Put your games back onto your drive.
Gamecubes games inside the folder Called "GAMES\GAMENAME\game.iso"
Your wii games inside the folder called "WBFS\GAMENAME\game.wbfs"

Thanks. Formatted $14 64gb usb as fat32 using EaseUs Partition Manager. Using Wii Backup Manager to split my wii isos if they are larger than 4gb. Most are surprisingly below 4gb, even the newest zelda game. Wow, life is good without being restricted to ntfs.

$_12.JPG
 
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JoostinOnline

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Godlance

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https://gist.github.com/ToadKing/3b452a4121fede44a50f

To enable the Wii U GC adapter without needing to launch Smash Bros first, just send a single 0x13 byte down the adapter's out endpoint and read a full in payload. Also you can incorporate rumble with this too.
Toad King

Sorry for going off-topic, but could you somehow implement nintendont HID support into Retroarch?

It would be awesome, because that way you could use arcade sticks and retro pads without destroying controllers. I mean, I had to sacrifice a perfectly good GC controller PCB to build my arcade stick, but now it's limited to Gamecube ports.

The Wii not only has Retroarch, but also some of the best arcade conversions ever and a wide array of light-gun games, so it will effectively become the perfect system to build a cheap arcade system around it.

And the WiiU will also benefit from it.

I've been skimming trough the source and it seems that you already implemented libsickaxis for PS3 controller support, but I don't know if that's enough to use other HID compatible controllers.

All in all, thank you for your efforts as always. Retroarch, Wi-Fi Connection, controller implementations... just... thanks.
 

dragon12

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Wow, great news about the Wii U Gamecube controller adapter support! :lol: I'm really looking at this.

Does this mean we may have support for Gamecube peripherals (DK Bongos, microphone) on Wii U in the future?
 

G0R3Z

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Yeah, you can and its way better. Backup your games. Format you drive using windows format tool. Use fat32 with 32kb cluster. Put your games back onto your drive.
Gamecubes games inside the folder Called "GAMES\GAMENAME\game.iso"
Your wii games inside the folder called "WBFS\GAMENAME\game.wbfs"


What's the benefit to using it in fat32? Is it required for Gamecube games on a USB?
 

G0R3Z

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Wow, great news about the Wii U Gamecube controller adapter support! :lol: I'm really looking at this.

Does this mean we may have support for Gamecube peripherals (DK Bongos, microphone) on Wii U in the future?


I wouldn't be surprised; these people have worked some miracles in nintendont.
 
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FIX94

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Drak0rex

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Toad King

Sorry for going off-topic, but could you somehow implement nintendont HID support into Retroarch?

It would be awesome, because that way you could use arcade sticks and retro pads without destroying controllers. I mean, I had to sacrifice a perfectly good GC controller PCB to build my arcade stick, but now it's limited to Gamecube ports.

The Wii not only has Retroarch, but also some of the best arcade conversions ever and a wide array of light-gun games, so it will effectively become the perfect system to build a cheap arcade system around it.

And the WiiU will also benefit from it.

I've been skimming trough the source and it seems that you already implemented libsickaxis for PS3 controller support, but I don't know if that's enough to use other HID compatible controllers.

All in all, thank you for your efforts as always. Retroarch, Wi-Fi Connection, controller implementations... just... thanks.
what would also be great is wii u pro support.
 

emmanu888

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Wow, great news about the Wii U Gamecube controller adapter support! :lol: I'm really looking at this.

Does this mean we may have support for Gamecube peripherals (DK Bongos, microphone) on Wii U in the future?


Sorry to burst your bubble but, the microphone connected through the memory card port.
 

Bobbery18

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From all of my testing of revisions 214-226 HID and USB loading have issues where the same tests using SD and HID run fine, even with the GC adapter. I tested each revision multiple times to make sure it wasn't a fluke.

I could only get USB and HID to work on r215, r216, r218 and r222. Even still only my USB 2.0 device worked, USB 3.0 gave me the Checking FS issue. All other revisions gave me issues.

I have noticed that with games that present the Progressive Yes/No dialog, the dialog seems to only appear when McEmu is turned on. When I have it off, the dialog is not displayed. Forced Widescreen and Progressive are off.

In case anyone wanted some sort of second opinion, I also got the GC adapter to work on r222 with a USB Hard Drive in the back (powered externally), except the Y-axis for both sticks is inverted. Tried it with Forced Widescreen and progressive off, with just Widescreen on, with just Progressive on, and with both on, and they all worked (used Sunshine as a test for all of them, and had McEmu on every time). May be a bit overkill. but I just wanted to be thorough.

Edit: Tried with McEmu off and got no progressive message for the actual game when it started up as well.

Edit2: Something interesting I also found is that I can still plug both GC adapter USB cords (black and grey) into a USB hub (like one used for a computer), and plug that into the back bottom USB port and the controller still works (on r222 anyway). I was playing with the rumble settings in Sunshine, and I think I felt a (very) slight rumble when I turned the setting for it on, so maybe there's still hope for rumble after all (I could just be crazy about the rumbling, but I'm almost sure I felt at least something)?
 

LightyKD

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Toad King

Sorry for going off-topic, but could you somehow implement nintendont HID support into Retroarch?

It would be awesome, because that way you could use arcade sticks and retro pads without destroying controllers. I mean, I had to sacrifice a perfectly good GC controller PCB to build my arcade stick, but now it's limited to Gamecube ports.

The Wii not only has Retroarch, but also some of the best arcade conversions ever and a wide array of light-gun games, so it will effectively become the perfect system to build a cheap arcade system around it.

And the WiiU will also benefit from it.

I've been skimming trough the source and it seems that you already implemented libsickaxis for PS3 controller support, but I don't know if that's enough to use other HID compatible controllers.

All in all, thank you for your efforts as always. Retroarch, Wi-Fi Connection, controller implementations... just... thanks.

WAIT! What?! Somebody hit me up when this solution has been implemented in Nintendont!
 

Toad King

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Toad King

Sorry for going off-topic, but could you somehow implement nintendont HID support into Retroarch?

It would be awesome, because that way you could use arcade sticks and retro pads without destroying controllers. I mean, I had to sacrifice a perfectly good GC controller PCB to build my arcade stick, but now it's limited to Gamecube ports.

The Wii not only has Retroarch, but also some of the best arcade conversions ever and a wide array of light-gun games, so it will effectively become the perfect system to build a cheap arcade system around it.

And the WiiU will also benefit from it.

I've been skimming trough the source and it seems that you already implemented libsickaxis for PS3 controller support, but I don't know if that's enough to use other HID compatible controllers.

All in all, thank you for your efforts as always. Retroarch, Wi-Fi Connection, controller implementations... just... thanks.
Right now the sixaxis support is incomplete and does not work. I might go and try generic USB HID support in the future, especially now that the Wii U GC adapter uses it.
 
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