Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,168,382
  • Replies Replies 42,894
  • Likes Likes 194
So, I regain all the compatibility I had in 1.80, plus F-Zero GX (But it freeze at first chapter, a common problem) Thanks all ! nintendont 1.108 is the latest stable version I tested so far :)

And the load times for some games are shorter, it's huge difference, see The Simpsons Hit And Run, it loads super fast, I didn't test TC2, but I think the loading time it's fast for it too, I'm questioning to me why it have those super Speeds charges now...
 
And the load times for some games are shorter, it's huge difference, see The Simpsons Hit And Run, it loads super fast, I didn't test TC2, but I think the loading time it's fast for it too, I'm questioning to me why it have those super Speeds charges now...

It came from Fix94's change from fatfs in iso loading behavior, which greatly improved speed. I didn't even used cache.txt this time, and it is fairly fast enough. Eg: In metroid prime, while viewing world map, there was an annoying lag before returning ingame, but since those changes, it is completly gone :)
 
It came from Fix94's change from fatfs in iso loading behavior, which greatly improved speed. I didn't even used cache.txt this time, and it is fairly fast enough. Eg: In metroid prime, while viewing world map, there was an annoying lag before returning ingame, but since those changes, it is completly gone :)

Great to know!, I'm starting to think the caches won't be needed, the games are fast enough, for me the games are pretty fast, like you say with Metroid Prime, now we don't need the caches for the fastest loading times, Thanks Developers for bringing a better version of Nintendont!
 
  • Like
Reactions: VinsCool
Any way we can get NTFS support or do we really have to use FAT32? Can it load from SD or only USB?

IIRC the NTFS library is waaaay bigger than the FAT Library and it is a lot more difficult to port over than FAT. Nintendont can load from SD and USB.
 
How to create the memory card file?. I have run Nintendont, did't create memory card file. When I run Zelda WW the game says that i don't have memory card.

In nintendont options, made sure you enabled memory card emulation. It will automaticaly create one for you. the first time, the game will ask you to format it, do it and then no more worries ;)
 
  • Like
Reactions: JnL_SSBM
In nintendont options, made sure you enabled memory card emulation. It will automaticaly create one for you. the first time, the game will ask you to format it, do it and then no more worries ;)

You are a Master!!

One question more? I'm using the PS4 Controller file. Which button is emulating Start?
 
new revision stable? FINALLY

going to test quite a few games after this to confirm stability/update compatibility list
You are a Master!!

One question more? I'm using the PS4 Controller file. Which button is emulating Start?
Most likely the options button
 
  • Like
Reactions: VinsCool
IIRC the NTFS library is waaaay bigger than the FAT Library and it is a lot more difficult to port over than FAT. Nintendont can load from SD and USB.


Maybe what I will do is put in a bigger SD card and use that for GC games, that way I don't have to mess with any USB drives and reformat them. I have those lying around. But why does the library need porting? Why can't he use the same library that the other Wii homebrew uses? a wii NTFS library was made years ago.
 
Yes after reading your post I started a new game. 10 shines later, I get NO freezes. I even had FLUDD explain the controls on the airport as well as the plot in the cellblock twice, just to be sure.

==EDIT==

We should all use 1:1 isos whenever possible, in order to decide whether a game works or not. A couple more examples: Starfox Assault extracted iso blackscreens during intro to level 10, shrunk iso freezes just before battle with the final boss, full iso plays all the way to the end, as well as the end credits.

Also, Timesplitters 3 is reported as working, and it is, it also loads blazingly fast BUT in v.1.80 it froze on level 3, just as you and Harry Tipper were entering sector 3 (after restoring the water pressure). In v.1.101 it gets past that, but now it freezes in the next level, the train, immediately after headshooting the first enemy, Harry says ''that's some slick shooting man'' and then the game freezes


v. 1.101 is the new gold standard as of now


I do have all my ISOs shrunk to save space, that could be the cause of this issue! Thanks for verifying it works on a non-shrunk ISO.
 

Site & Scene News

Popular threads in this forum