Hacking Nintendont

pedro702

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Wiimote and Nunchuk are connected but no GC Controllers, is it a problem if the PS3 turns on when i press the ps button?
you sure your ps3 controller is connected by usb to the console at all times? becuase to turn on the ps3 then the usb isnt on.

I guess the only reason to use Dios Mios would be the compatibility with real memory cards (broader) and broadband adapter emulation, although this last one i have just read about it, i don't know if it's true.

The only other thing that is useful is to set Priiloader to boot directly to dios mios loader .dol (i have a Wii that refuses to play Wii games, though GC games run perfect, that's why vbooting straight to loader is great), currently Nintendont just hangs when booting it through this method, i guess it tries to set a config file and fails, resulting in a codedump.
what you mean broader? nintendont is compatible with all real memory cards i think the only issues with real memory cards reported is when acessing them in the bios if you dont want to acess MC in the bios all games save just fine.
 
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ZXNova

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So can anyone here convert AR codes to Nintendont for me, or at least tell me how to do it? I've been wanting to use some cheats for F-Zero GX but they weren't working, most likely because they weren't converted to Nintendont. So can anyone help? The codes I wanted were...

Infinite Tickets
9ZKJ-MUCF-6J26M
P2TH-UYT7-B2WH1
UM2E-5UR2-JV6PV
TPM3-V7TN-2CNVW
PBG3-N85D-WT2PH
MBV1-4VJE-BBMKU
E9FZ-A3QA-YCERP

All Custom Parts available
10PG-Z1AR-PCC11
P2TH-UYT7-B2WH1
UM2E-5UR2-JV6PV
E82K-HX87-79B2N
Y9R0-Y88Y-K2GNH
8GRF-CM1G-603E8
QY59-0AB0-GMHGT
G381-2PRX-CMD24
MBV1-4VJE-BBMKU
E9FZ-A3QA-YCERP
 

FIX94

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Finally after working on this for quite some time I just finished a program to extract nintendont-compatible triforce images from CHDs/GD-ROM dumps!
https://github.com/FIX94/triforce-iso-extract
Check out its README on the bottom of the page to find out what it can do and how to use it.
Also I did update Triforce Header Patcher again to properly parse virtua striker 4, the images I had before were overdumps.
 

pedro702

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Will The Key Of Avalon 1/2 be supported?
cant be done lol see the game before asking, its barely a game per say it needs a real deck of cards, 5 triforce machines, touch screen that reads the cards among manny other things even if it worked you wouldnt be able to play becuase you would need a minium of 2 wiius in line to even acess the game a client wiiu and a server wiiu, and how the cards would even be digitized is an all other nightmare lol.
 
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sindrik

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you sure your ps3 controller is connected by usb to the console at all times? becuase to turn on the ps3 then the usb isnt on.


what you mean broader? nintendont is compatible with all real memory cards i think the only issues with real memory cards reported is when acessing them in the bios if you dont want to acess MC in the bios all games save just fine.
Nope, some games have problems (i'm not even using the bios for this reason, given that i have the excellent Mr. Mysterio's Mod for the perfect GC boot animation). I can specifically name Final Fantasy CC, and i'm sure some other games too, though it would be up to the users to report them, or maybe someone compiling a compatibility list.
 

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sonictopfan

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Finally after working on this for quite some time I just finished a program to extract nintendont-compatible triforce images from CHDs/GD-ROM dumps!
https://github.com/FIX94/triforce-iso-extract
Check out its README on the bottom of the page to find out what it can do and how to use it.
Also I did update Triforce Header Patcher again to properly parse virtua striker 4, the images I had before were overdumps.
So from what I understand all I have to do is grab the CHD file for a Triforce game and throw it on the executable and it will be converted to Nintendont format?

Also for the Triforce Header Patcher, what does it do exactly, does it check if the game file has any errors and fixes them on the fly? Does it fix the slow down and lag in Mario Kart GP 2 and Virtua Striker 2006?

So can anyone here convert AR codes to Nintendont for me, or at least tell me how to do it? I've been wanting to use some cheats for F-Zero GX but they weren't working, most likely because they weren't converted to Nintendont. So can anyone help? The codes I wanted were...

Infinite Tickets
9ZKJ-MUCF-6J26M
P2TH-UYT7-B2WH1
UM2E-5UR2-JV6PV
TPM3-V7TN-2CNVW
PBG3-N85D-WT2PH
MBV1-4VJE-BBMKU
E9FZ-A3QA-YCERP

All Custom Parts available
10PG-Z1AR-PCC11
P2TH-UYT7-B2WH1
UM2E-5UR2-JV6PV
E82K-HX87-79B2N
Y9R0-Y88Y-K2GNH
8GRF-CM1G-603E8
QY59-0AB0-GMHGT
G381-2PRX-CMD24
MBV1-4VJE-BBMKU
E9FZ-A3QA-YCERP
The irony is I was looking for a way to convert AR to Wiird as well last night but eventually gave up :(

I guess the only reason to use Dios Mios would be the compatibility with real memory cards (broader) and broadband adapter emulation, although this last one i have just read about it, i don't know if it's true.
I can think of another reason why one might choose Dios Mios over Nintendont is if he was still using NeoGamma and didn't feel like updating, granted you could still use Nintendont separately :v
 
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forkedpotato

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you sure your ps3 controller is connected by usb to the console at all times? becuase to turn on the ps3 then the usb isnt on.


what you mean broader? nintendont is compatible with all real memory cards i think the only issues with real memory cards reported is when acessing them in the bios if you dont want to acess MC in the bios all games save just fine.
it's always connected to the wii u
 

sindrik

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Finally after working on this for quite some time I just finished a program to extract nintendont-compatible triforce images from CHDs/GD-ROM dumps!
https://github.com/FIX94/triforce-iso-extract
Check out its README on the bottom of the page to find out what it can do and how to use it.
Also I did update Triforce Header Patcher again to properly parse virtua striker 4, the images I had before were overdumps.
Thanks again!

Did you try the baseball game Gekitou Pro Yakyuu: Mizushima Shinji Allstars vs Pro Yakyuu by any chance?

I did. CHD to ISO and it works like a charm!
 
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pedro702

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it's always connected to the wii u
your sure that cable passes data? if you got into hid test the values change when you press buttons? Some cables are just chargers and dont pass data trough them incase you didnt know it seems that cable is a pure charger it passes no data.


Nope, some games have problems (i'm not even using the bios for this reason, given that i have the excellent Mr. Mysterio's Mod for the perfect GC boot animation). I can specifically name Final Fantasy CC, and i'm sure some other games too, though it would be up to the users to report them, or maybe someone compiling a compatibility list.
no one ever reported any issues with real memory card in any games besides the bios, are you absolutely sure its not your memory card issue? specialy if its 16mb since the wii had alot of issues with 16mb memory cards.
 

CaptainHIT

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Finally after working on this for quite some time I just finished a program to extract nintendont-compatible triforce images from CHDs/GD-ROM dumps!
https://github.com/FIX94/triforce-iso-extract
Check out its README on the bottom of the page to find out what it can do and how to use it.
Also I did update Triforce Header Patcher again to properly parse virtua striker 4, the images I had before were overdumps.

Ok, now I have done some extensive testing about what runs and what not.

First off, converting CHD images leaves most times an artifact at the end of the suffix, like FZERO.BINÜ. As it already needs to be renamed to game.iso though, it doesn't matter at all. But why it's not already renamed to game.iso and put in the approperiate folder already? So just copying over to the "games" dir for the noobs will be enough. :)

All games except F-Zero AX (both GDT-0004C and GDT-0004E revisions) are working fine.
Starting F-Zero AX (either C or E) will throw out of vWii mode and restart in Wii U mode. The version of F-Zero AX GCM file I've found somewhere else (MD5 hash: 1632826dab98f02f87ca474345f59db1) works flawless, but it has to be converted to ISO (I only tried with compressed ISO) with gcit. Else it doesn't work just by renaming to game.iso. I guess that's a problem with Nintendont, and not your tool. The version I have must be something else than revision C or E.

Again another unsupported game seems to be Virtua Striker 4 (vs4) (MD5 Hash: 50c9afc3fce3f5ec98e73d500764dd34). Starting the game will give this warningscreen:

pbm0z4nWj


I've also encountered another bug with Nintendont:
While starting and quitting all these Triforce games, pressing the Home button to return to the vWii system (I'm using the forwarder, not HB Browser) will give me a stretched screen of the upper half picture, the screen will not scroll or whatever, I blindly select START button by feeling the remote controllers vibrations. There is no problem using the system, also starting Nintendont via forwarder, and even selecting the game and starting it in Nintendont. Everything works fine. Surprisingly the game will start in normal resolution and play flawless, but once this happened, returning back to the system etc will always stay in stretched form. But again starting a game in Nintendont will always show in the correct resolution how many times I've tried it. I can get rid of this stretched vWii system only by restarting the Wii U.

pb5JdanCj

p3QIM0ZZj

p7guTauEj

p7pUnaRUj


I also experience a strange 1 sec stop when pressing a certaing button while in the games. Pressing the ZR button in Virtua Striker 4 games will hold the game for a sec, then continue. The music and sounds aren't affected. In F-Zero AX it's the B button (used for brake). The game stops and then continues. It stopped with a small delay but again for a sec on Virtua Striker 3 versions again with ZR. I guess it's the add coin button. Any way of fixing this?

I've already wrote about this, but Nintendont still doesn't like it when I leave it by pressing the Home button while being on the Nintendont interface (when started from the forwarder). The Wii U just gets a black screen and will not respond, I always have to pull out the power plug. Doesn't happen in a game. Always goes back to vWii.

By the way, Mario Kart Arcade GP 1 & 2 aren't stored in CHD form. I've tried by dragging the zip or the drawer with extracted files of the games on the TriIsoExtract but it didn't work (of course). Any way of using this feature in a future release of TriIsoExtract? Though it doesn't really matter. I've got both ISO's and they work fine with Nintendont, it's just for the masses who can't find the Triforce ISO's but have access to MAME roms and CHD's.

Finding those Triforce ISO's was a pain in the ass btw. Wish we had this TriIsoExtract tool before, would have helped saving some time. :D

And at last: GameTDB has to come up with new Game ID's for all these games, because nearly all share the same ID.

Edit: changed image source because imgur seems to have problems here.
 
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FIX94

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Ok, now I have done some extensive testing about what runs and what not.
First off, converting CHD images leaves most times an artifact at the end of the suffix, like FZERO.BINÜ. As it already needs to be renamed to game.iso though, it doesn't matter at all. But why it's not already renamed to game.iso and put in the approperiate folder already? So just copying over to the "games" dir for the noobs will be enough. :)
Just updated the program to v1.1 because this was indeed a typo I've made in the code which can lead to a corruption like that. Also this program is very generic and doesnt know about any of the games actually so it wouldnt know anything about folders or the file names you want to give it, it also was not meant to be used for nintendont only but just as a general tool.
All games except F-Zero AX (both GDT-0004C and GDT-0004E revisions) are working fine.
Starting F-Zero AX (either C or E) will throw out of vWii mode and restart in Wii U mode. The version of F-Zero AX GCM file I've found somewhere else (MD5 hash: 1632826dab98f02f87ca474345f59db1) works flawless, but it has to be converted to ISO (I only tried with compressed ISO) with gcit. Else it doesn't work just by renaming to game.iso. I guess that's a problem with Nintendont, and not your tool. The version I have must be something else than revision C or E.
That is correct, the only version nintendont supports as of right now is not labeled "Unknown" in the header patcher for no reason, its neither C nor E. I have their dols on my pc now for over a month but since nobody but me actually had these files ready I didnt bother yet adding in support, it might follow in the future now though.
Again another unsupported game seems to be Virtua Striker 4 (vs4) (MD5 Hash: 50c9afc3fce3f5ec98e73d500764dd34). Starting the game will give this warningscreen:
I didnt even notice that, this bug should only occur if you dont have segaboot because that normally sets the version number, I'll have to add the patch for it at a given time. I just always have segaboot.bin on my device root so I never encountered that.
I've also encountered another bug with Nintendont:
While starting and quitting all these Triforce games, pressing the Home button to return to the vWii system (I'm using the forwarder, not HB Browser) will give me a stretched screen of the upper half picture, the screen will not scroll or whatever, I blindly select START button by feeling the remote controllers vibrations. There is no problem using the system, also starting Nintendont via forwarder, and even selecting the game and starting it in Nintendont. Everything works fine.
This is probably a wiiu exclusive issue since its video mode ever so slightly differs from the original wii mode and I personally only use wii so yea.
I also experience a strange 1 sec stop when pressing a certaing button while in the games. Pressing the ZR button in Virtua Striker 4 games will hold the game for a sec, then continue. The music and sounds aren't affected. In F-Zero AX it's the B button (used for brake). The game stops and then continues. It stopped with a small delay but again for a sec on Virtua Striker 3 versions again with ZR. I guess it's the add coin button. Any way of fixing this?
You mixed something up here, the service button in AX and GP is X not B, you probably turned around your button config with minus when testing this. Anyways this is totally normal, these are the service buttons which can be used in the test menu (after holding Z for 3 seconds) and they get their input just normally. So this is no bug or needs fixing, its just how the games handle the service button.
I've already wrote about this, but Nintendont still doesn't like it when I leave it by pressing the Home button while being on the Nintendont interface (when started from the forwarder). The Wii U just gets a black screen and will not respond, I always have to pull out the power plug. Doesn't happen in a game. Always goes back to vWii.
I didnt write the forwarder and I dont support it so yea.
By the way, Mario Kart Arcade GP 1 & 2 aren't stored in CHD form. I've tried by dragging the zip or the drawer with extracted files of the games on the TriIsoExtract but it didn't work (of course). Any way of using this feature in a future release of TriIsoExtract? Though it doesn't really matter. I've got both ISO's and they work fine with Nintendont, it's just for the masses who can't find the Triforce ISO's but have access to MAME roms and CHD's.
I would love to add support for it but they are, like all triforce games, encrypted with a DES key. while I was able to find all the DES keys for the GD-ROMs (as you can see here) I was unable to find any for GP or GP 2, the best I found was the key chip is 317-5109-COM (as found here) and no dump, with at least a copy of it I could actually add support.
And at last: GameTDB has to come up with new Game ID's for all these games, because nearly all share the same ID.
I did add IDs for all the games supported by nintendont as you can see when using triforce-header-patcher, the different revs dont need different IDs and the avalon games are not worth it.
 

cvskid

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Anyone having a problem with not getting a converted .bin image file after the program is done with triforce iso extract? Either i am not getting one at all or i don't see where it is when the program is done. And when i try the program a 2nd time with the same CHD file i get this error message, unknown compression type. Unable to open raw.bin.
 
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CaptainHIT

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Anyone having a problem with not getting a converted .bin image file after the program is done with triforce iso extract? Either i am not getting one at all or i don't see where it is when the program is done. And when i try the program a 2nd time with the same CHD file i get this error message, unknown compression type. Unable to open raw.bin.

Maybe it's because of that artefact at the end of the suffix. Did you try newer version of TriIsoExtract?
 

CaptainHIT

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Just updated the program to v1.1 because this was indeed a typo I've made in the code which can lead to a corruption like that. Also this program is very generic and doesnt know about any of the games actually so it wouldnt know anything about folders or the file names you want to give it, it also was not meant to be used for nintendont only but just as a general tool.

I didnt even notice that, this bug should only occur if you dont have segaboot because that normally sets the version number, I'll have to add the patch for it at a given time. I just always have segaboot.bin on my device root so I never encountered that.

I didnt write the forwarder and I dont support it so yea.

I did add IDs for all the games supported by nintendont as you can see when using triforce-header-patcher, the different revs dont need different IDs and the avalon games are not worth it.

Now the tool saves as it should. ;)

segaboot.bin from directory named "firm" in the vs4 iso helped. It works now. ;)

Didn't know it was the forwaders fault which kept the vWii from restarting, thanks for info.

I think different about the Game ID, every version should have his own unique ID. But that's just my point of view. :)

It is v1.1 so it should be the newest version of it. If it helps the filename is gdt-0008b.chd.

pbLrGSlUp


Works good. Dunno what's the problem on your side. The file is there after extraction as it should. Maybe you are using incompatible chdman and chd files?
 
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