Hacking Nintendont

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@ those who have a purely USB setup, how do you have things set up? When I try to launch a gamecube game via Wiiflow, it code dumps immediately. Launching with Wiiflow and Nintendont on SD with games on USB works fine however.

Did you refresh the cache? It will code dump if you are trying to launch a game that doesn't exist anymore.
 
Did you refresh the cache? It will code dump if you are trying to launch a game that doesn't exist anymore.
Cache refreshed. Wii games launch. Gamecube games launch with Dios Mios. But as soon as I hit the Play button, it instadumps when set to Nintendont. Fresh Wiiflow ini. Deleted the settings and ninconfig too. It's done this on 5 different hard drives when I go for a full USB setup.

EDIT: I'm sleepy.
 
Cache refreshed. Wii games launch. Gamecube games launch with Dios Mios. But as soon as I hit the Play button, it instadumps when set to Nintendont. Fresh Wiiflow ini. Deleted the settings and ninconfig too. It's done this on 5 different hard drives when I go for a full USB setup.

EDIT: I'm sleepy.
try using nintendont dol only on sd if it works then the problem is wiflow's nintendont detection
 
Cache refreshed. Wii games launch. Gamecube games launch with Dios Mios. But as soon as I hit the Play button, it instadumps when set to Nintendont. Fresh Wiiflow ini. Deleted the settings and ninconfig too. It's done this on 5 different hard drives when I go for a full USB setup.

EDIT: I'm sleepy.

What version of WiiFlow are you using?
 
just click on the link and you will read about it, funny though, you posted something just a few posts later, you must have seen it.
I'm very tired. Hard to think. And not necessarily. The Wiiflow thread slowed down to a crawl and dropped off my radar, even though I replied on it some time ago.
 
I'm very tired. Hard to think. And not necessarily. The Wiiflow thread slowed down to a crawl and dropped off my radar, even though I replied on it some time ago.
R u sure you updated wiiflow using the one in my sig.
I believe usb only was fixed after rican reported the bug 2 weeks ago
 
R u sure you updated wiiflow using the one in my sig.
I believe usb only was fixed after rican reported the bug 2 weeks ago
I'll redownload your mod again...Or I would if your dropbox weren't down again... (yes I'm sure it's your mod, it has the Wii U Widescreen, HID Controller and Native Control options that you added) But please look into adding the features that Airline38 made, namely the private server, though I do like having the deflicker option as well.

EDIT: Well I take it back. I downloaded the Wii U Widescreen mod, and it boots Nintendont now. Uhm...Good job!. Still would like that private server patch though... Please? Pretty please?:bow:
 
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try using nintendont dol only on sd if it works then the problem is wiflow's nintendont detection


I see the custom gc channel/banner thread in your sig, do you, or anyone else know if there is a way to use like those on the system menu to play gamecube games via nintendo't? I don't really want to use a usb loader, I'd just like them to be like the other channels. I tried looking through this thread and a few others and could not really find anything on the subject. I know you can autoboot to the last game with nintendon't so maybe somehow having multiple copies of nintendon't and a custom forwarder for each one? That seems extremely hacky though.
 
I see the custom gc channel/banner thread in your sig, do you, or anyone else know if there is a way to use like those on the system menu to play gamecube games via nintendo't? I don't really want to use a usb loader, I'd just like them to be like the other channels. I tried looking through this thread and a few others and could not really find anything on the subject. I know you can autoboot to the last game with nintendon't so maybe somehow having multiple copies of nintendon't and a custom forwarder for each one? That seems extremely hacky though.

it can be done, but no one is interested.
dios-mios booter had an autoboot entry where the gameid would be set
After compiling the dol and inserted it into the wad it will only boot the selected game if no buttons are pressed during a timeout.
maybe the best way to do this now is to make a forwarder dol to /apps/nintendont/boot.dol with gameid argument
 
Seriously stop posting about this. The answer has been answered in this thread at least a dozen times. Competitive smash will not be supported with HID controllers. You need to turn on Native Controls and use your gamecube ports on a regular BC Wii.

stop spreading lies, Fix94 may not be willing to fix this but Howard has stated that he is interested in fixing this issue. The problem is that no one in the competitive community (thus far) has been willing to put the time and effort to help him find the issue.
 
So i have this problem that i want you to help me with ! I can go throught menu i select my game it loads all fine BUT then the wii remote with the classic controller pro doesnt work. It lights up all 4 lights on the bottom and it is not responding ! please help me i couldnt find anything about this problem. I think i have done all the istructions the correct way. I have tried resyncing and reconnecting the classic pro while the game still works. This is the first app i have this problem ! what am i doing wrong ?
 
So i have this problem that i want you to help me with ! I can go throught menu i select my game it loads all fine BUT then the wii remote with the classic controller pro doesnt work. It lights up all 4 lights on the bottom and it is not responding ! please help me i couldnt find anything about this problem. I think i have done all the istructions the correct way. I have tried resyncing and reconnecting the classic pro while the game still works. This is the first app i have this problem ! what am i doing wrong ?
if your classic controller isnt official nintendont my not have support for it, if its fake/third party well you have a problem.
 

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