Nintendon't like n64 emulator

Discussion in 'Wii - Emulation and Homebrew' started by powerpuffboysz, Feb 4, 2015.

  1. powerpuffboysz

    powerpuffboysz Newbie

    Feb 4, 2015
    United States
    Brick Township, New Jersey
    Would it be possible to make an n64 loader that works in wii mode like gamecube games and nintendon't
  2. Clarky

    Clarky Don't you know who I think I am?

    Oct 4, 2007
    United States
    nope, one is emulation, one is visualization
  3. Vague Rant

    Vague Rant Deceptively cute

    Aug 7, 2008
    Paha, terrible answer.

    That's already what Wii/Not64 are. They're not running in the Wii's "N64 mode", because that's not a thing. The GameCube and Wii are practically the same platform from a development standpoint, hence why it's possible (after a massive amount of work) for the Wii to run GameCube games in Wii mode very well. The N64 is an entirely different platform unrelated to the GameCube/Wii (and Wii U), so the Wii has to work a lot harder to get the games running in Wii mode and there's a lot of room for inaccuracies to creep in, hence the limitations in its compatibility.

    Add to that that improving accuracy almost always means sacrificing speed and the emulator can't just be made more accurate because games would then stop running full speed. Any improvements in accuracy will also have to be countered with optimizations to make the emulator continue to run at full speed. Is there room for this? Well, Mupen64 is developed primarily as an emulator for relatively modern computers, of which the Wii is not one. Compared to Nintendo's effort on GameCube (see the Zelda collections), Wii/Not64 are relatively slow, so there are probably improvements to be made speed-wise, but it's worth noting that Not64 already far outstrips the compatibility of Nintendo's emulator, which is pretty much "just good enough and not a bit better".

    In short, N64 emulation on Wii could definitely be both faster and more accurate, but achieving either of those (and even more so, achieving both) is difficult work. There's not really a quick fix like you're suggesting here, mainly because what you're suggesting is essentially what is being done.
  4. ned

    ned GBAtemp Advanced Fan

    Dec 21, 2014
    How do the Wiis VC emulators compare to the Majora's Mask, Ocarina of Time emulators in the collectors edition?
    irc one of collectors edition emulators didn't support saves and had framebuffer effect problems like the overhead tv billboard in mario kart 64 if you injected it, do any of the VC emulators support 64MB n64 games?
  5. TecXero

    TecXero Technovert

    Apr 13, 2014
    United States
    If I remember correctly, the Collector's Edition was a bit buggy, I seem to remember Majora's Mask crashing every couple of hours. Other than the injection and testing process, I haven't had any problems with N64 VC games. They're bare-bones, but they're accurate and run perfectly, as far as I can tell.

    The Wii has a 40mb cap on "channels". It's not impossible to get them to work, but you'd have to take apart the ROM and do some manual compressing. Make the textures smaller, crunch the audio down, remove any leftover data and hope it doesn't break, etc. It would take more effort than it's worth and I don't know if anyone has successfully done that. Even then, the main games I can think of that's larger than 40mb are Rareware games, and VC has troubles with Rareware's coding, anyway.
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