Hey, this is my first post and I am sorry if anything is against the rules on this board. I want to say a quick special thanks to all of the people who made all of the Wii Mods and Hacks as they are truly incredible and a huge appreciation on the people trying to crack and mod the Wii U. Nintendont Problem (Wii): However, I have a problem with Nintendont. I will try to make it as clear as possible and descriptive, when I found out DIOS MIOS 2.11 won't boot without a disk in the drive for Gamecube Games I decided to use Nintendont and on my cheap 8GB USB Drive it works perfectly with multiple Gamecube games games, However on a name brand 8GB Sandisk USB Drive it does not. I am using a Nintendo Wii, Not a Wii U. I used USB Loader GX, it is fully updated to REV 1256, DIOS MIOS Lite 2.11 is installed as I wanted both functionality of using just the SD as well as a USB/HDD with Nintendont. Nintendont is Updated to Ver. 3.334. I use all the of the default settings and on my cheap 8GB USB Super Smash Brothers Melee and 20XX loaded from Nintendont just fine. With the Sandisk 8GB drive the Nintendont initiation loads up fine and stays on a black screen, when using my Cheap 8GB drive, I had to only wait about 10 seconds for Melee to boot up. On the Sandisk 8GB drive, It blinks furiously trying to read the data, I left it on for a good 10 minutes just for giggles to see if anything will happen. No nothing did. Sometimes when I boot up on the Sandisk drive the Wii turns off on it's own. The farthest I ever got with the Sandisk drive is getting the Error Screen from Melee and 20xx telling you to eject the disk from the tray and that was from changing the "Game Split Settings" to 2GB rather than 4GB. I tried multiple combinations of loader settings and it either stalls at the Nintendont loading screen, stalls and tries to load on the Black Screen, just shuts down the console all together or I get the eject disk error that Melee throws at you when something is wrong. BOTH of my testing USBs (The cheap and name brand Sandisk drives) are formatted to FAT32 with 32kb Cluster partitions. I also tried a 16kb partition and that didn't work either. My disk drive in the Wii is broken also. If there is a solution I would love to know, I searched on here and google and can't seem to find a USB/HDD compatibility chart with Nintendont, I also found that using older versions of Nintendont will probably fix the problem as the newest version killed some USB/HDD drive support as I read from obscure posts on here, which Version should I try? There also seems to not be that much information anywhere on these issues so I decided to post here. TLdr; Here's what i'm working with: - Wii, Not Wii U - USB loader GX, Rev 1256 (Both on SD card and USB device) - DIOS MIOS Lite 2.11 installed - Nintendont Version 3.334 on SD card and USB device - Default settings work on Cheap Brand 8GB Drive and not the name Brand Sandisk 8GB Drive. - USB drives used are FAT32 32kb Cluster, 16kb cluster was tested and did not work. - Using 2GB Game Split will make the Melee and 20xx Gamecube error message show up while 4GB split tries to load something on Black Screen, while cheap USB drive boots fine. - Hook type VBI (Not like this would matter) I would rather get this working as many people say to use Nintendont now. Please don't try to get me to try Devolution with Wii Flow ect ect. **EDIT Got it working** For anyone having trouble with this and are getting stuck at the black screen after Nintendont initializes it is most likely your USB drive is not fast enough or is not compatible. If you are using a External Hard Drive make sure it's Western Digital Brand or Seagate. Most Sandisk drives seem to flake (Not work or may work). Hope this helps! Wii U Modding Questions: Alright now for my Wii U questions. While using VWii, is it possible to install Wii Shop Channel WADs or known forwarding channels for emulation like FCE Ultra GX (NES Emulator) or any USB Loader? Or will this encounter a Brick or errors? I can't seem to find confirmed information on this. Can we use USB loaders, like USB loader GX to load up Gamecube games and Wii games? To this date what is the limitations of Wii U hacking/modding? What does the Kernel exploit give us in terms limitations, what can we do ATM? Thanks for reading I hope people can answer my questions, I didn't find a thread like this one so I might as well make one on this issue and join this site, some forum threads were very vague and gave little to no information. Thanks for reading!