Hardware Nintendo Switch Technical Specifications Discussion

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What SoC do you think the Nintendo Switch will use? + Reasons in thread.


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Hard to tell which article got it right if either, then.
Exactly. We still only have educated guesses. I base mine on the fact that the machine can only go up to around 10W undocked and 15-25W when docked and fan-cooled at that thickness (or it will eat batteries in seconds/melt), so knowing the clocks and the architecture can give me a fair idea on how beefy it is.
 
Exactly. We still only have educated guesses. I base mine on the fact that the machine can only go up to around 10W undocked and 15-20W when docked and fan-cooled at that thickness, so knowing the clocks and the architecture can give me a fair idea on how beefy it is.
Well shieeeet, 1.1TFlops would be a fucking bargain if the rumors about price at ~$250 are true.
 
Exactly. We still only have educated guesses. I base mine on the fact that the machine can only go up to around 10W undocked and 15-25W when docked and fan-cooled at that thickness (or it will eat batteries in seconds/melt), so knowing the clocks and the architecture can give me a fair idea on how beefy it is.

So our fears on it being so weak it will deter third parties is something we should focus on? Because now I have some pretty deep doubts, I bet people are gonna pull another Wii U stunt, "Oh we support this console to the fullest", only to have them take the pusillanimous route and drop, am I wrong? What makes the third party support for this any different than before the Wii U launched?
 
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Well shieeeet, 1.1TFlops would be a fucking bargain if the rumors about price at ~$250 are true.
The X1 hits 500 gflops FP32 at 11W real-life TDP, 1 tflop is feasible at circa 20W and double the Maxwell cores, that's the ballpark. This can be done.
But if it's fp16 The switch might be able to hit 2tf.
No, it can't. It'd take too much power on Maxwell, it wouldn't be able to function as a portable and it would require quadruple the cores of the X1 - we're not getting that.
 
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The X1 hits 500 gflops FP32 at 11W real-life TDP, 1 gflop is feasible at 22W at double the Maxwell cores, that's the ballpark.
No, it can't. It'd take too much power on Maxwell, it wouldn't be able to function as a portable and it would require quadruple the cores of the X1 - we're not getting that.
It's could be 16nm and uses a proper 3dic. Maybe since it's a bit more experimental TCMC is willing to give at a lower price.
 
Bleh, never mind, I shouldn't have asked that to you Foxi >.>

I think what drove away the 3rd party support on the wii u was the horrible marketing and the fact that both, the console & the 3rd party games made for it all sold very poorly.

This will get 3rd party support if it sells well.
 
Last edited by AtlasFontaine,
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Keep in mind that I'd have to do some math to confirm the figures, but it works in my head as long as we have a fan and a thin heatsink or headspreader in there. As long as the device is kept under 25W docked, it could reach the figures stated without melting.
Bleh, never mind, I shouldn't have asked that to you Foxi >.>
There's only so fast I can type on a cellphone. As for third-party support, I'll believe it when I see it. Undocked mode is a huge bottleneck, even if the games will run at 720p in that scenario, and the games will suffer from it. It very well could be Wii U 2.0 for all we know, everything depends on whether the device is adopted by consumers.
It's could be 16nm and uses a proper 3dic. Maybe since it's a bit more experimental TCMC is willing to give at a lower price.
I'm sure they'll cut costs every possible way, and shrinking the lithography would allow for lower TDP, so it makes sense on a chip that's already custom.
 
I'm pretty sure one of the rumors or patents says that it can still be full powered without being docked, if the devs chooses to do so. Which means, the fan can probably still be used even when undocked. Sounds like a real battery drainer, tho.

Anyway, it would at least have the 3DS level of support for just being partially a handheld.
 
I'm pretty sure one of the rumors or patents says that it can still be full powered without being docked, if the devs chooses to do so. Which means, the fan can probably still be used even when undocked. Sounds like a real battery drainer, tho.

Anyway, it would at least have the 3DS level of support for just being partially a handheld.
They said full ram speed, not the full performance.
 
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I'm pretty sure one of the rumors or patents says that it can still be full powered without being docked, if the devs chooses to do so. Which means, the fan can probably still be used even when undocked. Sounds like a real battery drainer, tho.

Anyway, it would at least have the 3DS level of support for just being partially a handheld.
Correct. If it goes full blast with the fan on and no dock or no charger connected, expect it to drain the battery within an hour at most. We don't know what kind of battery this thing had, but I doubt it's any different than the average tablet, and at twice the drain you get half the battery life, plain and simple. It'd be suicide for a developer to make a game that effectively can't be played.
 
Maxwell with lowered frequency, but higher core count makes absolute sense with wattage, heat dissipation and cost considerations in mind. I've been saying that Pascal sounds too good to be true for a while now, especially prior to Hate Train #1. I'm sure @TheDarkGreninja remembers our convo, but for the article I followed the prevailing theory with a dose of skepticism. I'm not surprised that Nintendo downscaled the construction - they had to. 1 teraflop is respectable when docked, the bottleneck here is undocked mode as I assume that games need to work in both modes, and since you get more or less half the clock when undocked, the 500 gflops estimate was accurate. I'm glad to see cooling vents, which are likely active, enabling the system to go beyond the mark of passive cooling when going full-blast - that's what enables the system to dial the clock up when docked. The fan probably kicks in when the system is connected, this makes sense. Still substantially weaker than the PS4 or even the XBO, but for a portable console it's respectable.
Seems you were indeed right, Pascal and Maxwell arent too different, however, and if its a custom X1 it has the latest iteration of maxwell. I'd be surprised for them to not to make the custom X1 be 16nm over 20nm which doesnt make sense for console of this size.

--------------------- MERGED ---------------------------

So our fears on it being so weak it will deter third parties is something we should focus on? Because now I have some pretty deep doubts, I bet people are gonna pull another Wii U stunt, "Oh we support this console to the fullest", only to have them take the pusillanimous route and drop, am I wrong? What makes the third party support for this any different than before the Wii U launched?

1. This machine is ARM which is highly compatible with x86
2. Nintendo is working much closer with nvidia and as such we see that nvidia are working their hardest to make sure this thing can run all the latest in software.
3. Has official support from Unity and Unreal engines which i dont think were properly implemented into Wii u but we see that Unreal will definitely work on switch ( Seasons of Heaven strengthens this notion)
4. Bethesda supports this system... need i say more? :P

--------------------- MERGED ---------------------------

I was talking about this earlier (as in like 14 pages back), this machine could definitely use the grid like the Shield TV and nintendo have patented something similar and the inventor of this tech worked in nvidia. (seems we were bilnd to this even before the eurogamer rumours)
 
Last edited by TheDarkGreninja,
Seems you were indeed right, Pascal and Maxwell arent too different, however, and if its a custom X1 it has the latest iteration of maxwell. I'd be surprised for them to not to make the custom X1 be 16nm over 20nm which doesnt make sense for console of this size.
The simplest explanation is usually the correct one, and I think in this case X1-X2 Pascal just wasn't ready for use in a major gaming console. Timing wasn't right. I'd still rather own a Switch than a Shield TV 2, first-party Nintendo games and having it treated like a "real" console make all the difference.
 
Last edited by Xzi,
The simplest explanation is usually the correct one, and I think in this case X1-X2 Pascal just wasn't ready for use in a major gaming console. Timing wasn't right.
Indeed, Nintendo might've had to have waited another year which would be a really bad idea with the failing wii u.
Also im not afraid of CPU power A57 is on par with jaguar and seeing as this has 4 A57's and 4 A53's CPU power is not an issue at all
 
Last edited by TheDarkGreninja,
Indeed, Nintendo might've had to have waited another year which would be a really bad idea with the failing wii u.
Also im not afraid of CPU power A57 is on par with jaguar and seeing as this has 4 A57's and 4 A53's CPU power is not an issue at all
AMD only said power efficiency, not performance. Jaguar is still a good lot stronger than a57.
And current spec does not say a thing about why tegra x1 need overclocking to match the unit.
 
AMD only said power efficiency, not performance. Jaguar is still a good lot stronger than a57.
And current spec does not say a thing about why tegra x1 need overclocking to match the unit.
Sources? Ive been looking at benchmarks which say otherwise.
 
Sources? Ive been looking at benchmarks which say otherwise.
You cannot seriously think a57 in tegra x1 is faster than Jaguar. That's a lot of power that 28nm to 20nm cannot solve, and AMD's cpu are way better than anything Nvidia can throw. I also have read an article somewhere but I cannot find it right now.
Te has been some leak in 2015 suggest an overclocked x1 is used. Both are too old to find any related article any more.
 

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