Hardware Nintendo Switch Technical Specifications Discussion

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What SoC do you think the Nintendo Switch will use? + Reasons in thread.


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But HTC vive is one 90Hz, while PSVR is 120Hz. PSVR might possibly be better for many things.
PSVR is 60Hz re-projected to 120Hz, constantly. Most systems running the Vive can reach 90Hz without re-projection but then can be supersampled and re-project 45Hz to 90. Vive has a higher resolution screen, it looks way better especially with supersampling.

I'm not real sure why PSVR went with 120Hz, 90 works just fine to eliminate motion sickness and they could've made their games look better by re-projecting 45Hz.

Thats refresh rate though, most devices wont even run VR at 120hz
It's actually not running 120Hz natively, it just has to reach 60. Then various timewarp/re-projection methods double it to 120.
 
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PSVR is 60Hz re-projected to 120Hz, constantly. Most systems running the Vive can reach 90Hz without re-projection but then can be supersampled and re-project 45Hz to 90. Vive has a higher resolution screen, it looks way better especially with supersampling.

I'm not real sure why PSVR went with 120Hz, 90 works just fine to eliminate motion sickness and they could've made their games look better by re-projecting 45Hz.


It's actually not running 120Hz natively, it just has to reach 60. Then various timewarp/re-projection methods double it to 120.
Ah cool
 
PSVR is 60Hz re-projected to 120Hz, constantly. Most systems running the Vive can reach 90Hz without re-projection but then can be supersampled and re-project 45Hz to 90. Vive has a higher resolution screen, it looks way better especially with supersampling.

I'm not real sure why PSVR went with 120Hz, 90 works just fine to eliminate motion sickness and they could've made their games look better by re-projecting 45Hz.


It's actually not running 120Hz natively, it just has to reach 60. Then various timewarp/re-projection methods double it to 120.
I am talking about the display in the headset, not the rendering. A good enough PC (gtx 1070??) should be able to push PSVR properly. It's pretty obvious the framerate was done by the extra block.
 
I am talking about the display in the headset, not the rendering. A good enough PC (gtx 1070??) should be able to push PSVR properly. It's pretty obvious the framerate was done by the extra block.
GTX 970 could do it, definitely. Probably a 960 with newer drivers. There's actually experimental PC support for PSVR already. I have a 1070 and I can push so much more than PSVR. HTC Vive 2K supersampled to 4K, steady 90 FPS in a lot of games. Supersample 1.5x at a minimum.
 
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GTX 970 could do it, definitely. Probably a 960 with newer drivers. There's actually experimental PC support for PSVR already.
You mean Trinus PSVR? Still deciding which headset to go or just go with a high end mobile VR that can also run on Trinus VR.
 
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You mean Trinus PSVR? Still deciding which headset to go or just go with a high end mobile VR that can also run on Trinus VR.
No I believe some method to get the PSVR HMD working with OVR or OSVR, and thus gaining ReVive compatibility as well. I could be wrong.
 
Not seeing anything on OSVR, fairly certain you're thinking about the TrinusVR solution
You're right, looked up my original source. Lets you play SteamVR games (which are OpenVR) on the PSVR HMD. Thankfully it seems all the major HMD makers are coming together to form a single standard soon, Oculus' hand being somewhat forced after Vive outsold them considerably. I'm not sure if that unified standard would be something Nintendo is okay with post-Switch release if they're to enter the VR arena.
 
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hmm seems maxwell and pascal are pretty much the same, both are better than polaris though.
Yes even if Switch is on Maxwell it'll handle 1080p fine. First-revision PS4/XBO are on 2013 AMD APUs. It's not hard to nearly match that kind of power in a 2016 portable. Still I'm not sure Switch will be based on Maxwell, it just doesn't make much sense. Pascal is smaller and less power-hungry. If they're fabricating at 20nm it is still possible it will end up as 16nm Pascal. It's routine to fabricate at a higher size than the end result. Either way would require an active fan. It'll be a solid system regardless.
 
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Yes even if Switch is on Maxwell it'll handle 1080p fine. First-revision PS4/XBO are on 2013 AMD APUs. It's not hard to nearly match that kind of power in a 2016 portable. Still I'm not sure Switch will be based on Maxwell, it just doesn't make much sense. Pascal is smaller and less power-hungry. If they're fabricating at 20nm it is still possible it will end up as 16nm Pascal. It's routine to fabricate at a higher size than the end result. Either way would require an active fan. It'll be a solid system regardless.
Venture Beat have no idea what they are talking about. The older dev kit is known to be slower than the retail unit, just to have a test run on games that it would at least execute the code but not pushing its full limit.
hmm seems maxwell and pascal are pretty much the same, both are better than polaris though.
Please don't say that.
 
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Venture Beat have no idea what they are talking about. The older dev kit is known to be slower than the retail unit, just to have a test run on games that it would at least execute the code but not pushing its full limit.

Please don't say that.
? Maxwell and Pascal are basically the same in terms of architecture, Pascal is just smaller.

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Yes even if Switch is on Maxwell it'll handle 1080p fine. First-revision PS4/XBO are on 2013 AMD APUs. It's not hard to nearly match that kind of power in a 2016 portable. Still I'm not sure Switch will be based on Maxwell, it just doesn't make much sense. Pascal is smaller and less power-hungry. If they're fabricating at 20nm it is still possible it will end up as 16nm Pascal. It's routine to fabricate at a higher size than the end result. Either way would require an active fan. It'll be a solid system regardless.
I thought the GPU architecture was 2011 not 2013
 
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I am talking about being superior to Polaris. Also if you overclock gtx 1060 and put it right next to a rx 480. Under dx12, you will see how RX 480 looks better.
But thats with dx12, how about under real world conditions? Also, in terms of performance per watt, Pascal and Maxwell beat out polaris.
 
But thats with dx12, how about under real world conditions? Also, in terms of performance per watt, Pascal and Maxwell beat out polaris.
Not true. There is nothing currently that can match Radeon Pro 460 in terms of efficiency. And rx 460 embedded have lower TDP of 50w while boosting clock to 1400MHz, much higher than those in your pc, and RX 480 embedded have 100w, only two third of what we have right now. And the rumoured vega 10 will have 4096 sp, 1400+MHz at less than 250w, while Xbox one Scorpio is likely powered by vega 11.
 
Not true. There is nothing currently that can match Radeon Pro 460 in terms of efficiency. And rx 460 embedded have lower TDP of 50w while boosting clock to 1400MHz, much higher than those in your pc, and RX 480 embedded have 100w, only two third of what we have right now. And the rumoured vega 10 will have 4096 sp, 1400+MHz at less than 250w, while Xbox one Scorpio is likely powered by vega 11.
But Pro 460 is in notebooks right? No point comparing laptop GPU's with desktop mostly when Nvidia have nothing currently similar to it.
 
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