Nintendo Breaks StarFox 64 in update

Discussion in 'Wii - Console and Game Discussions' started by Opium, May 1, 2007.

May 1, 2007
  1. Opium
    OP

    Former Staff Opium PogoShell it to me ™

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    Nintendo updated the VC game to put the original slowdowns back into it............ [​IMG]

    are Nintendo just plain stupid or did someone make a mistake?

    This game is no fun running at a consistent framerate, oh wont someone please put the framerate dips back into the game? [​IMG]
     
  2. Hadrian

    Former Staff Hadrian Better than Craigslist

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    God damn it Nintendo, who do you think you are? Sony?
     
  3. ridgecity

    Member ridgecity GBAtemp Advanced Fan

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    If you program code to run at a determined speed and after being finished your change it to lock at another fps it will be messup, not very much but for games that require timing it is a must to be left intact. Parappa for PSP suffers from this problem after being locked at 30 fps while the original was 29.9 fps.
     
  4. megatron_lives

    Member megatron_lives GBAtemp Regular

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    AHH that sucks! been waiting for Star fox (or for us Lylat wars).

    To be honest I really don't like the VC at the mo. I'd rather use an emulator - runs to find Project64!!!!

    thanks opium
     

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