This is indeed true. Each ROM used in a bootloader has a separate (non savegame) exploit. Nintendo have no way to "generically" block these exploits, they need to have examined the actual bootloader. The header is not enough. Nintendo already check the header of every (older) game loaded.doyama said:Snailface said:I don't think it matters, they're probably gonna reblock everything in May anyway.squirrelman10 said:wow why are they showing the header wont nintendo be able to block that? it seems like SC is taking a leaf out of AK2i with same rom image, that prob means that either AK2i uses same header or a new header maybe they switched rom images
I don't think the header they use actually matters either at least from the way I understand how the exploit works.
They iEvo might be harder to block since it's based on a save game exploit. It'll be interesting if Nintendo can find a way to block that one.
And yeah, the iEvo should be hard to block, unless they check the "EEPROM" of the card to check for an exploited save. But they could probably get around that pretty easily. Because Nintendo could only block it by a blacklisted hash, so they just change it slightly and it'll work again. They couldn't block it by only allowing a "good" hash, because all saves are going to have a different hash, so that simply wouldn't work.