Pop006's Honeycomb Tileset!.... May or may not toy around with it later if anyone comes across some "bugs" with it. I personally couldn't find anymore. So for now it's done.
Features:
-Fixxed a small issue with the bottom row of Honeycombs being 'smooshed' together.
-Paint with just the 1x1 block Honeycombs (Small).
-Paint with just the 2x2 block Honeycombs (Large).
-Merge the two Small & Large Honeycombs together seemlessly.
-No longer restricted to "sqare" honeycomb areas, any slope is posible. (Can create diamons or circular areas as well as 30, 45, 60 degree paths)
-Works with the castle gates Collosion Properties so that you and/or Koopa Troopas can climb anywhere on the combs.
-Koopa Troopas actually climb on the front and back of the combs.
*****Note, when the Koopas are climbing on the back of the combs they are "hidden", but punding the combs with your fist still kills them.
*****Note2, I may try to add some slight transparency to the honey so that you can see through slightly, may or may not ever work well.
-Added BeeHive tiles which can be used in the same mannor as the hidden caves.
-BeeHive tiles can also be used as platfroms to walk on.
-Works layered over any tileset now, Grasslands (01-01), Sands (02-01), Forest (05-01) etc, etc. No more 'only works with forest tileset' restrctions.
*****Note requires a slightly advanced Reggie! Painting skill, you have to be a bit crafty with the layers. But of course most of you have no idea what that means yet.
-Only uses 36 of the empty tiles from Pa3_daishizen.arc. There are still 96 free blocks for more tiles to be added if necessary, (may only make sense if you have used Wart or image hacking before). The first edit I had used over 120 blocks but I managed to cut it down to 36 with no loss of features.