there you go https://github.com/adrifcastr/saucecod3zgrief me dah sauce cod3z!!!!!!!
there you go https://github.com/adrifcastr/saucecod3zgrief me dah sauce cod3z!!!!!!!
What does it do?
No I have no clue. I'm noobyou are just kidding right?
I will link this everywhere xD
Well least the plugin works, just that well... Is on the top screen, i prefer if it looked like Super smash bros, or kid icarus uprising, on the bottom screen at the bottom and the little bars divider sections to tell the battery is low, or maybe just a percentage of how much battery is left. But it works. Maybe a warning signal when the battery is low like the game does. I always wondered why those two games tell the time while others don't especially pokemon which some relied on time for specific reasons.preview4 uis out and a precompiled overlay plugin https://github.com/44670/BootNTR/releases
use bootntr selector/try another game blue light filter works fine for me. and thats the sense of the plugins that you can use like a plugin that shows the wild pokemons stats in a pokemon game, or a game guide for oot (which nanquitas is working on atm) thats the purpose of the overlay plugins. I am also pretty sure that once 3.4 is out cell9 will have fixed the bootloop issue and also the extended memory issue on o3ds (he already explained what is needes to do this) so I'm happy that he is back at it.Well least the plugin works, just that well... Is on the top screen, i prefer if it looked like Super smash bros, or kid icarus uprising, on the bottom screen at the bottom and the little bars divider sections to tell the battery is low, or maybe just a percentage of how much battery is left. But it works. Maybe a warning signal when the battery is low like the game does. I always wondered why those two games tell the time while others don't especially pokemon which some relied on time for specific reasons.
Only problem, it needs to be applied to EVERY GAME. Is the psvita plugins all over again, needing to enable the plugin for EACH AND EVERY APP OR GAME YOU HAVE, instead of just activating it for all of them easily. So i wonder if it can be fixed.
By the way that bluelight reduction still doesn't work, just make the game screen all glicthed colors like some movie filter AMBER POOP color
So what games does this bluelight mod work with? Also i am aware of the overlay plug in, i just tested it, works fine, but the fact that it has to be enabled on per game basis (Requires creating a folder with title id for EACH INSTALLED GAME is why i just figured with stuff like this a universal way to enable single plugin for ALL games like PSP CFW has, instead of a PER GAME basis. I think the overlays is cool.use bootntr selector/try another game blue light filter works fine for me. and thats the sense of the plugins that you can use like a plugin that shows the wild pokemons stats in a pokemon game, or a game guide for oot (which nanquitas is working on atm) thats the purpose of the overlay plugins. I am also pretty sure that once 3.4 is out cell9 will have fixed the bootloop issue and also the extended memory issue on o3ds (he already explained what is needes to do this) so I'm happy that he is back at it.
the purpose of the overlay plugins is as I said to not be a universal plugin. and It works on both screens btw. you just have to write one and you'll seeSo what games does this bluelight mod work with? Also i am aware of the overlay plug in, i just tested it, works fine, but the fact that it has to be enabled on per game basis (Requires creating a folder with title id for EACH INSTALLED GAME is why i just figured with stuff like this a universal way to enable single plugin for ALL games like PSP CFW has, instead of a PER GAME basis. I think the overlays is cool.
But just some ideas came to mind like having it on the bottom screen like smash bros and kid icarus uprising so is not in the way of your game, being in top right and small with 3D is a impressive demostration but if options are available i appreciate it.
I'll definately gonna look at the plugin and the frameworkNote that my framework doesn't use the overlay system from Cell9 atm.
I use a set of customs functions to manage my screens, etc.
And if the first plugin using it will be Zelda OOT, the framework can be used as a core for every plugin (just like libShark2NTR).
Also i am aware of the overlay plug in, i just tested it, works fine, but the fact that it has to be enabled on per game basis (Requires creating a folder with title id for EACH INSTALLED GAME is why i just figured with stuff like this a universal way to enable single plugin for ALL games like PSP CFW has, instead of a PER GAME basis
Hello, perhaps you'd like to re-RTFM? Please understandOnly problem, it needs to be applied to EVERY GAME. Is the psvita plugins all over again, needing to enable the plugin for EACH AND EVERY APP OR GAME YOU HAVE, instead of just activating it for all of them easily
Usage: Copy clock.plg in the .zip file to /plugin/game folder in the sdcard. It will take effect when starting games
know how to use this, i already did, i don't understand why you are quoting me with this and linking to a page i am already aware of.Hello, perhaps you'd like to re-RTFM? Please understand
Oh, i see, i'll try. I had the reasoning that "Game" Meant "Titleid" not "Game" SorryIt means that the plugin can literally be at plugin/game/clock.plg, not plugin/titleid/clock.plg.
That way the plugin will be loaded for every game.
Exactly. Thank you.It means that the plugin can literally be at plugin/game/clock.plg, not plugin/titleid/clock.plg.
That way the plugin will be loaded for every game.
Not to worry, I'm sure you're not the only one who made that assumption.Oh, i see, i'll try. I had the reasoning that "Game" Meant "Titleid" not "Game" Sorry