When I first heard that the megadrive had been emulated on the DS my heard skipped a few beats or depending upon which ex you spoke to my heart may have in fact starting beating in the first place.
I knew it was a quick and dirty port but that did not matter.
Now a new one has arrived:
http://forum.gbadev.org/viewtopic.php?p=86430#86430
Update new version adds save support and a few gui enhancements:
http://cryptosystem.org/projects/nds/picodriveds-0.1.3/
I tested it on an EZ4 but it did not work (.ds or .ds.gba extensions).
The intial posts on GBADev say it is quite good and compatibility is not bad, hopefully it will be made open source and a few more people can contribute.
Oh and anyone looking for a good megadrive (and other sega systems) emulator on the PC that works on XP check out:
http://www.eidolons-inn.net/tiki-index.php?page=Kega
I knew it was a quick and dirty port but that did not matter.
Now a new one has arrived:
http://forum.gbadev.org/viewtopic.php?p=86430#86430
Update new version adds save support and a few gui enhancements:
http://cryptosystem.org/projects/nds/picodriveds-0.1.3/
GBADev post said:Ported this over the weekend, I think it's in a state now where some people will be able to use it. Initial reports are that it has issues running on CF-based carts, I only have a SuperCard SD to test with so I haven't been able to debug it on CF to see what's going on.
Built against SaTa's modified FAT libraries from REIN (SD users probably want this):
http://www.cryptosystem.org/projects/nds/picodriveds.nds
http://www.cryptosystem.org/projects/nds/picodriveds.nds.gba
Built against chishm's FAT libraries with just CF enabled:
http://www.cryptosystem.org/projects/nds/picodriveds-cf.nds
http://www.cryptosystem.org/projects/nds/p...veds-cf.nds.gba
Copy it to your media, then copy over the Genesis ROMs you want to play (it should be able to play ROMs with .BIN, .GEN, and .SMD extensions). There's no sound, but since it uses the Cyclone 68k core which is optimized for ARM it runs well for the most part. Scaling is done in-software right now so the downscale isn't as fast or good as it could be. There's no double buffering yet so you might see tearing on some games. Y/B/A are A/B/C.
Screenshots:
http://www.cryptosystem.org/projects/nds/p...iveds-0.1-1.jpg
http://www.cryptosystem.org/projects/nds/p...iveds-0.1-2.jpg
http://www.cryptosystem.org/projects/nds/p...iveds-0.1-3.jpg
http://www.cryptosystem.org/projects/nds/p...iveds-0.1-4.jpg
Video:
http://www.cryptosystem.org/projects/nds/spaceharrier2.wmv
I tested it on an EZ4 but it did not work (.ds or .ds.gba extensions).
The intial posts on GBADev say it is quite good and compatibility is not bad, hopefully it will be made open source and a few more people can contribute.
Oh and anyone looking for a good megadrive (and other sega systems) emulator on the PC that works on XP check out:
http://www.eidolons-inn.net/tiki-index.php?page=Kega