Hacking NEW infolib&extinfo for DSTT!

drwhojan

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freedomPRC said:
More new games have been done by me and DSTT(from CHINA)
Zorro -Quest for Justice (Usa)
Naruto Shippuden Naruto vs Sasuke (Kor)
Tomicar Hero Rescue Force DS (Kor)
Princess In Wonderland (Kor)
Pucca Power Up (Kor)
My Fashion- Girls Style (Kor)

Do you know any think about getting infolib data ?, They is only one part i need!, the rest i know of are how to get with a r4patch.dat generator bypass errcode=-4 and errcode=-6

Thank you drwhojan, PM me please if you know ?

infolib.png


Red and Orange area is the part the bypasser will not produce - but is they main boot data
 

freedomPRC

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drwhojan said:
freedomPRC said:
More new games have been done by me and DSTT(from CHINA)
Zorro -Quest for Justice (Usa)
Naruto Shippuden Naruto vs Sasuke (Kor)
Tomicar Hero Rescue Force DS (Kor)
Princess In Wonderland (Kor)
Pucca Power Up (Kor)
My Fashion- Girls Style (Kor)

Do you know any think about getting infolib data ?, They is only one part i need!, the rest i know of are how to get with a r4patch.dat generator bypass errcode=-4 and errcode=-6

Thank you drwhojan, PM me please if you know ?

infolib.png


Red and Orange area is the part the bypasser will not produce - but is they main boot data
I'm not exactly know......These mainly work by my teammate
 

drwhojan

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@ freedomPRC

Ok - but if you find out anythink please let us know ?, with many thank's

Blue is ARM7 and Green ARM9 - Red and Orange is also ARM9 data but main and most needed to be spot on - Just Red for DSI games Orange will be just FF's

for r4patch.dat generator - patch data offset's - to bypass errcodes - (Note) errcode=-5 can not be done

0001CA9D F8 -> 00
0001CAA8 08 -> 00

Offsets from 0001CA80 to 0001D0FB - try editing diffrent data to bypass errcode for diffrent games - Your file will be in the root LIB folder open with hex edtor to see the produced data

This will bypass errcode=-4 and errcode=-6 - but the data will be jarbled abit they are true parts that remain

take the image abuth ^ -

A0 91 08 00 - always true data
E0 6E 0B 00 - true data
48 09 00 00 24 CC 00 00 - true data and grate for matcing the rest of ARM7 data throughout infolib.dat

EDIT:

Infolib.dat Generator For R4 Ysmenu r4patch.dat http://www.mediafire.com/?hikmospmvts3um9

ttpatch.dat Generator for DSTT , backup your's and replace into TTMenu folder , Need's testing as i don't have a DSTT card ? - http://www.mediafire.com/?qdldwdz4aqo9f8m make a LIB folder in the root of microSD
 

drwhojan

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freedomPRC said:
from 5446 to 5470,only the 5456 - Backyard Sports: Rookie Rush (U) is not fixed
need some help about infolib

Without the main part I'm looking for myself, 3 combinations can be a hell of a lot in bytes - as they are 255 decibels to each byte hex data 00 - FF , decibels 000-255

Also some games require help from extinfo.dat to boot with infolib.dat

5456 - Backyard Sports: Rookie Rush (U)

4 digit gamecode please ?



5456 - My Pet Chimp ??

I'LL download it anyway and post hear what i can get from it - Retro should have this done in hos next update
 

freedomPRC

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drwhojan said:
freedomPRC said:
from 5446 to 5470,only the 5456 - Backyard Sports: Rookie Rush (U) is not fixed
need some help about infolib

Without the main part I'm looking for myself, 3 combinations can be a hell of a lot in bytes - as they are 255 decibels to each byte hex data 00 - FF , decibels 000-255

Also some games require help from extinfo.dat to boot with infolib.dat

5456 - Backyard Sports: Rookie Rush (U)

4 digest gamecode please ?
The extinfo.dat has been added
But since we know little about the infolib.dat,we can't fixed the infolib
errorcode=-4……I hate it!
 

drwhojan

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@ freedomPRC

I exp how to bypass errcode=-4 in my abouth ^ post and get some of the useful code

But will DL the game and see what i can get! - will post he hear as soon as i have it!

Game Code and ID B8SE 6CD6C659 - Backyard Sports: Rookie Rush (U)


Garbled data, bypassed arm9 errcode=-4 and arm7 ercode=-6

Code:
00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00
00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF 02 8B 90 DF FF FF FF FF
FF FF FF FF 7D 07 00 00 01 00 00 00 58 26 0C 00
38 B4 07 00 FF FF FF FF FF FF FF FF 0C 04 00 00
30 09 00 00 E4 03 01 00 FF FF FF FF FF FF FF FF

Trying to workout arm7 from E4 03 01 00 - check throughout infolib.dat and post in abit

58 26 0C 00 - true
38 B4 07 00 - always true after bypass
0C 04 00 00 - patch with FF's
30 09 00 00 E4 03 01 00 - true and useful for Macing arm7


EDIT: Found a match for E4 03 01 ! - and mixed in true data ^

Code:
00 00 00 00 00 00 00 00 48 EB 00 00 00 00 00 00
00 00 00 00 00 00 00 00 A0 EB 00 00 C4 EC 00 00
0C EC 00 00 7C ED 00 00 00 00 00 00 0C EE 00 00
44 EF 00 00 38 F0 00 00 XX XX XX 00 58 26 0C 00
38 B4 07 00 FF FF FF FF FF FF FF FF FF FF FF FF
30 09 00 00 E4 03 01 00 FF FF FF FF FF FF FF FF

XX XX XX - Needs Figuring out - this is the part the generator bypass will not do - the dam "main" loading data,
wacko.gif


That's basically it! ^ apart from the main loading data

Hope this helps!
 

drwhojan

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darkreaperofdreams said:
uhh you guys can fix KH RE:Coded?

The (J) rom was already fixed - mabe the data in extinfo and infolib can be usefull

They is already a patched ROM KH RE:Coded (E) - but infolib.dat will need figureing out

Also USA cracked as far as a know

edit:

ROM KH RE:Coded (E)

infolib.dat

BK9P_21C6EB66.LIB

CODE00 00 00 00 00 00 00 00 44 E3 00 00 00 00 00 00
00 00 00 00 00 00 00 00 9C E3 00 00 C0 E4 00 00
08 E4 00 00 78 E5 00 00 00 00 00 00 00 E6 00 00
24 3C 00 00 2C E8 00 00 21 9A 00 00 E0 65 05 00
90 3B 00 00 FF FF FF FF FF FF FF FF FF FF FF FF
30 09 00 00 94 FB 00 00 FF FF FF FF FF FF FF FF

21 9A 00 - will need change
 

freehacker

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drwhojan said:
darkreaperofdreams said:
uhh you guys can fix KH RE:Coded?

The (J) rom was already fixed - mabe the data in extinfo and infolib can be usefull

They is already a patched ROM KH RE:Coded (E) - but infolib.dat will need figureing out

Also USA cracked as far as a know

edit:

ROM KH RE:Coded (E)

infolib.dat

BK9P_21C6EB66.LIB

CODE00 00 00 00 00 00 00 00 44 E3 00 00 00 00 00 00
00 00 00 00 00 00 00 00 9C E3 00 00 C0 E4 00 00
08 E4 00 00 78 E5 00 00 00 00 00 00 00 E6 00 00
24 3C 00 00 2C E8 00 00 21 9A 00 00 E0 65 05 00
90 3B 00 00 FF FF FF FF FF FF FF FF FF FF FF FF
30 09 00 00 94 FB 00 00 FF FF FF FF FF FF FF FF

21 9A 00 - will need change
I just don't know the AP.INFOLIB&EXTINFO hve fixed for EU&US version!EXCEPT the AP!
 

drwhojan

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QUOTE said:
I just don't know the AP.INFOLIB&EXTINFO hve fixed for EU&US version!EXCEPT the AP!

The AP is used in extinfo.dat but in RAM offset's not ROM + they is some lodaing infomation in extinfo to help infolib

extinfo.dat also uses the encrypted part of the gameID

Take ROM offset

000049F8

Then in RAM that will be

020009F8

+ 2 , - 4
 

freehacker

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drwhojan said:
QUOTE said:
I just don't know the AP.INFOLIB&EXTINFO hve fixed for EU&US version!EXCEPT the AP!

The AP is used in extinfo.dat but in RAM offset's not ROM + they is some lodaing infomation in extinfo to help infolib

extinfo.dat also uses the encrypted part of the gameID

Take ROM offset

000049F8

Then in RAM that will be

020009F8

+ 2 , - 4
I know...but the address changed....I can't fing them out
 

drwhojan

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freehacker said:
drwhojan said:
QUOTE said:
I just don't know the AP.INFOLIB&EXTINFO hve fixed for EU&US version!EXCEPT the AP!

The AP is used in extinfo.dat but in RAM offset's not ROM + they is some lodaing infomation in extinfo to help infolib

extinfo.dat also uses the encrypted part of the gameID

Take ROM offset

000049F8

Then in RAM that will be

020009F8

+ 2 , - 4
I know...but the address changed....I can't fing them out

Use DeSmuME emulator http://www.desmume.com/ - run game

GameCode BK9P

look for F0 B4 0A 0A 00 06 16 1C in ram

backwards in seach for RAM 0A0AB4F0

Your offset to use for extinfo.dat is 0x02009AAC ->

Patch data as you know 00 06 09 0A 08 43 00 21
 

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