Eh? Well, I didn't get them..... but I got white screens after formatting emunand where prior to that, the exploit worked...
so you successfully boot into gw mode every time !! i wonder what is causing them on my n3ds then
Eh? Well, I didn't get them..... but I got white screens after formatting emunand where prior to that, the exploit worked...
news flash for the ignorant: there's ABSOLUTELY NOTHING illegal about exploiting software errors for purposes other than intended, or at least yet...
As to gateway, it's entirely possible that they managed to reproduce the exploit from available information. Just knowing that it IS possible is the first major step.
BTW, I got a HUGE laugh from that sell/"allow to use" comment, as a matter of fact ROFLMAO, even more so now that I FULLY consider the entire scope... :facepalm:
I don't have issues with save being corrupted. I know why that happens actually. It's a difference between the version of the game. If I transfer my MM3D cart save to a .3ds game on 1.1, it will show as corrupted. If I transfer my FE Awakening sav to GW with DLC, it will show as corrupted.
So what you need is to make sure it is on the exact same version at the time of transfer. Then move it over, then you can apply updates. I can't seem to track down a copy of Pokemon X v1.2 update file, so I think that one is a lost cause
I did manage to transfer my FE Awakening save though. I played the cart on my O3DS sysnand just in case and saved. Since it is a 4.4 cart, it was fine. Then i dumped the save.
Then I changed the .sav to the title id of SDF (I don't have it on my atm sorry) and then pressed select, to choose it in the multirom menu
And didn't launch it. I went straight to sdf, and CTR card wasn't broken
Haven't figured out MM3D yet though. It is a 7.1x game, so IDk if it will work.
:facepalm: opcorn:So funny, so why is Nintendo blocking it? Because they know its not going to be used as its intended. Infact I never knew exploits had an intended usage because if so than why are companies all worried about a sslv3 that had an exploit, why are they getting patched up? Heartbleed ring a bell as well? BECAUSE THEY KNOW IT HAS A POTENTIAL TO CAUSE HAVOK ON THERE SYSTEMS. So guess what, exploits get patched. HAHAHAHA. purposes other than intended....OK.
so you successfully boot into gw mode every time !! i wonder what is causing them on my n3ds then
satel I think you are the only one having issues at this point.
you say what ?Gateway ninja returns blackscreen 1/3 time for me.
you say what ?
i did try different msd cards already.
My guess is their ninjhax implementation being flawed.
for sure,it's still beta but i hope they will address this issue "soon" & i have sent them email to let them know about it.
so you successfully boot into gw mode every time !! i wonder what is causing them on my n3ds then
I tried re-backing up my cartridge, so that it would be the exact same version, but it still thinks my save is corrupted. I heard that it works for games before 7.1, but mine is from 7.1+. Here's my process; if you notice anything wrong let me know.
I was trying to do it with Majora's mask, and I think that's the problem. Apparently, it's no longer possible to utilize save files this way with gateway since the 7.1 games came out. I don't want to set myself up for criticism when I'm wrong, but it seems like for a card which advertises itself as a "backup tool", it's not actually good at backing up all the data on your retail cartridges for use with gateway.
- I backup my cartridge from the new 3ds via gateway's boot menu
- I backup my save file from the new 3ds via gateway's boot menu
- I move the cartridge rom to the gateway microsd card with extension 3dz
- I move the save file to microsd card in the new 3ds, with the appropriate 000xx000xx000.sav file name
- I boot emunand in gateway mode
- I use the gateway cartridge select menu and select the cartridge backup
- If I launch the game, and it tells me the save file is corrupted
- If I don't launch the game, savedatafiler says that the cartridge is broken, and save game transfer tool says there is no save data
In my opinion, the biggest missing homebrew tool is a save game manager. We only have savedatafiler (which is illegal, doesn't use human-readable title names, and can't be launched to work with retail cartridges), gateway's backup menu (which is only compatible with itself, and retail cartridges less than 7.1), and nintendo's data transfer tool (it might work for gateway rom to cia, but I've never successfully used it).
If a homebrew existed which took any of the four different source saves (retail cartridge < 7.1, retail cartrige >= 7.1, gateway save [which I guess is supposed to be compatible with retail cartridge < 7.1], cia save) and allowed easy to read, mindless save conversion, the barriers of switching game formats would be lifted.
btw, if you get a pokemon X cia from your region, you can just update it from the e-shop. I'm not sure that pokemon x has a 1.2 update; I think I vaguely remember that pokemon omega ruby has a version number one greater than pokemon x, but I could be wrong.
Yea you're doing it right. It just doesn't work with 7.1 it seems really annoying. Been trying MM3D as well. Now I gotta either start a new save; while I'm 75% done already, or play only in sysNAND. I really do wish someone would figure out the 7.1 encryption and release a save data manager for it. Until then, we're screwed I guess. And to think; I was considering buying MH4U for the wait. Good thing I waited, as it clearly would have been a waste of time.
FE Awakening worked just fine, since it was a 4.4 game. I'm glad that went through at least. Spent the most hours there with 97, would suck to lose it all now.
And Pokemon X had up to 1.3, so I'm kinda stuck as every source seems to have taken 1.2 down and replaced it with 1.3 so bye bye Pokemon lol.
Maybe the data transfer tool could work if we got it directly off the eshop and ran it from classic mode? Classic mode only allows properly signed software, but does allow carts, so maybe that would be the key. Idk if there is one for MM3D though. Aren't the transfer tools game specific? Only some games have it it seems.
news flash for the ignorant: there's ABSOLUTELY NOTHING illegal about exploiting software errors for purposes other than intended, or at least yet...
Since I have a cubic ninja already, I am finally ready to buy gateway What SD cards do you recommend getting? I currently only have the standard SD card that came with the N3DS standard edition. How big is it, and should I upgrade to something bigger? AFAIK there is only one size for every N3DS? I want emunand and every option available just in case so what size should I be aiming for? Also, I think I heard the gateway SD card has problems with very big sizes, or is this incorrect? Thanks for any answers, just want to make sure I get everything I need the first time, I am not patient enough for more waiting if I mess up
sorry if this has been answer numerous times but from what I got you need to have acess to an og3ds/usb dongle to upload an exploitable save to OOT.
Do you also need it for CN?
thanks.
(i only own a N3DS and don't have any one with an og3ds on hand)
Really hope the 3D is fixed. Mentioned it in a previous Comment by the Closing the Lip and reopening doesn't 100% fix the issue, sometimes you get 2 images side by side together. Used to hate the 3D but N3DS has made me love it and I always keep it on now, really takes me out of the game when the 3D Acts up due to GW =/
sorry if this has been answer numerous times but from what I got you need to have acess to an og3ds/usb dongle to upload an exploitable save to OOT.
Do you also need it for CN?
thanks.
(i only own a N3DS and don't have any one with an og3ds on hand)