NetHackDS v1.11

Discussion in 'GBAtemp & Scene News' started by Urza, Dec 21, 2007.

  1. Urza
    OP

    Urza hi

    Member
    6,493
    89
    Jul 18, 2007
    United States
    NetHackDS v1.11
    Roguelike designed for NDS


    Another day, another update to brettk's NetHackDS. Download and changelog below.

    [title:Changelog]
    * Support commands with repeat counts (tap-and-hold command in the command window and a keyboard will pop up prompting for a count). This also works when binding keys.
    * Support binding R+[A,B,X,Y,Start,Select] (or L, if in left-handed mode).
    * Message history is now implemented (use the 'Prev Mesg' command).
    * Different names now create separate games, allowing multiple games on the same card (this is actually a bug fix).

    Note, old key configs will be lost with this version, so you'll have to recreate them.

    [​IMG] Download
    [​IMG] Source
     
  2. damnet

    damnet GBAtemp Regular

    Member
    110
    0
    Sep 22, 2006
    Brazil
    wow, this guy is a damn machine, I hardly upload a version to my card and BAM!!! there's a new one.
     
  3. jesterscourt

    jesterscourt Not Brad.

    Member
    2,199
    74
    Jan 3, 2007
    United States
    It's even faster than that,by the time you even think of posting, BAM new update.
     
  4. Scribble

    Scribble Newbie

    Newcomer
    8
    0
    Aug 16, 2006
    United States
    He is my hero!
     
  5. abcd1234

    abcd1234 Member

    Newcomer
    26
    4
    Dec 3, 2007
    Canada
    Might as well post this here, too. Version 1.12 is released! Lots of changes, here, including:

    * hpmon support.
    * menucolors.
    * additional flexibility in key bindings, including the ability to rebind R+[Up,Down,Left,Right], and to bind extended commands to keys.
    * drag support for moving the map around.
    * greatly improved text and menu rendering speed (probably 2x faster, if I had to guess).
    * enhanced support for keyboard mode and the number_pad option.
    * and, of course, various bug fixes.

    Enjoy! And Happy Christmas!
     
  6. abcd1234

    abcd1234 Member

    Newcomer
    26
    4
    Dec 3, 2007
    Canada
    And then, of course, I discover a serious bug in the command window code. 1.12a, now released into the wild. Woo!
     
  7. jesterscourt

    jesterscourt Not Brad.

    Member
    2,199
    74
    Jan 3, 2007
    United States
    Just a question for abcd1234, and this might be a foolish question, as I have never programmed for the DS, is that the standard keyboard layout for PALib? The reason I ask is normally with the exception of a handful of games, I don't really use the touchscreen, so when prompted to "type" something at times I use my finger (I know, I have a Hori to somewhat protect) anyhow, thinking along the lines of what the Iphone has for a selected letter to double in size in comparison to the others could make this more accurate for those of us that are too lazy to pull out the stylus. Maybe this isn't even feasible, I was just curious.