NetHackDS v1.11

Discussion in 'GBAtemp & Scene News' started by Urza, Dec 21, 2007.

Dec 21, 2007

NetHackDS v1.11 by Urza at 9:13 PM (1,154 Views / 0 Likes) 6 replies

  1. Urza
    OP

    Member Urza hi

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    NetHackDS v1.11
    Roguelike designed for NDS


    Another day, another update to brettk's NetHackDS. Download and changelog below.

    [title:Changelog]
    * Support commands with repeat counts (tap-and-hold command in the command window and a keyboard will pop up prompting for a count). This also works when binding keys.
    * Support binding R+[A,B,X,Y,Start,Select] (or L, if in left-handed mode).
    * Message history is now implemented (use the 'Prev Mesg' command).
    * Different names now create separate games, allowing multiple games on the same card (this is actually a bug fix).

    Note, old key configs will be lost with this version, so you'll have to recreate them.

    [​IMG] Download
    [​IMG] Source
     
  2. damnet

    Member damnet GBAtemp Regular

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    wow, this guy is a damn machine, I hardly upload a version to my card and BAM!!! there's a new one.
     
  3. jesterscourt

    Member jesterscourt Not Brad.

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    It's even faster than that,by the time you even think of posting, BAM new update.
     
  4. Scribble

    Newcomer Scribble Newbie

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    He is my hero!
     
  5. abcd1234

    Newcomer abcd1234 Member

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    Might as well post this here, too. Version 1.12 is released! Lots of changes, here, including:

    * hpmon support.
    * menucolors.
    * additional flexibility in key bindings, including the ability to rebind R+[Up,Down,Left,Right], and to bind extended commands to keys.
    * drag support for moving the map around.
    * greatly improved text and menu rendering speed (probably 2x faster, if I had to guess).
    * enhanced support for keyboard mode and the number_pad option.
    * and, of course, various bug fixes.

    Enjoy! And Happy Christmas!
     
  6. abcd1234

    Newcomer abcd1234 Member

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    And then, of course, I discover a serious bug in the command window code. 1.12a, now released into the wild. Woo!
     
  7. jesterscourt

    Member jesterscourt Not Brad.

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    Just a question for abcd1234, and this might be a foolish question, as I have never programmed for the DS, is that the standard keyboard layout for PALib? The reason I ask is normally with the exception of a handful of games, I don't really use the touchscreen, so when prompted to "type" something at times I use my finger (I know, I have a Hori to somewhat protect) anyhow, thinking along the lines of what the Iphone has for a selected letter to double in size in comparison to the others could make this more accurate for those of us that are too lazy to pull out the stylus. Maybe this isn't even feasible, I was just curious.
     

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