Hacking NeoGamma R8 beta test

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I don't know what's with the compile problems, i added that line because i got an error if i don't.

Now, Levente, could you please give some details, options, sd card etc.
 
WiiPower said:
I don't know what's with the compile problems, i added that line because i got an error if i don't.

Now, Levente, could you please give some details, options, sd card etc.


what devkit are you using and are you still using the libogc mention in the .txt file?
 
pepxl said:
WiiPower said:
I don't know what's with the compile problems, i added that line because i got an error if i don't.

Now, Levente, could you please give some details, options, sd card etc.


what devkit are you using and are you still using the libogc mention in the .txt file?

Should be r19 and yes. One it i suddenly started to get that problem without a change on my environment.
 
got it to compile without commenting out the
Code:
//extern const DISC_INTERFACE __io_usbstorage;
in storage.c

changed line 27 of storage.c to
Code:
extern DISC_INTERFACE __io_usbstorage;
saved and it compiled with no errors
 
longtom1 said:
got it to compile without commenting out the
Code:
//extern const DISC_INTERFACE __io_usbstorage;
in storage.c

changed line 27 of storage.c to
Code:
extern DISC_INTERFACE __io_usbstorage;
saved and it compiled with no errors

nm
 
pepxl said:
longtom1 said:
got it to compile without commenting out the
Code:
//extern const DISC_INTERFACE __io_usbstorage;
in storage.c

changed line 27 of storage.c to
Code:
extern DISC_INTERFACE __io_usbstorage;
saved and it compiled with no errors

it wasnt commented out in the first place
you didn't read the post properly I took out const from the line cause it wasn't in the devkitpro libogc

P.S. xflak Need a few more edits to get the autoboot to work not hard though
 
WiiPower said:
I don't know what's with the compile problems, i added that line because i got an error if i don't.

Now, Levente, could you please give some details, options, sd card etc.

sure
Kingston 2Gb non-sdhc card
systemmenu 4.1E
cIOSX rev19[IOS57]
after Apploader.... I get the code dump: Exeption (ISI) occured!
lot of numbers and letters
at the end STACK DUMP: -->80e1063c -->80e0c3a4 -->80e0f8f8 -->80e002cc --> 80e38f50 -->80e38ef0
 
same here for me trying the one I compiled(autoboot) got this

Code:
exception DSI!
STACK DUMP: -->80e10768-->80e0f9b4-->80e002cc-->90e38f34-->80e38ed4
4.0E rev17 2gb kingston micro sd(got others can try)

Edit tried a 2gb normal sd card and same result slightly different stack dump
 
longtom1 said:
P.S. xflak Need a few more edits to get the autoboot to work not hard though
do u mean more changes than what we had to do to other RC's to make it autoboot?? I would think it shouldn't be any different than what I did in the past
 
xflak40 said:
longtom1 said:
P.S. xflak Need a few more edits to get the autoboot to work not hard though
do u mean more changes than what we had to do to other RC's to make it autoboot?? I would think it shouldn't be any different than what I did in the past
that's what I thought but it is different few more changes to main.c
 
xflak40 said:
bula said:
xflak40 said:
pepxl said:
or it could of been a test lol, un-commenting a line to see if ppl ask for help lolz, who know has his crazy brilliant mind works lol
lmao, seriously man, i'm at my cubicle right now chuckling... people in the next cube are gonna think i'm nuts!

Well, wiipower... we eventually passed your test and got it to compile
tongue.gif
... ur still the man, even if u are putting us to the test
wink.gif

LOL. RC3* had the same compiling problem, guess wiipower forgot to remove it.
I also never had the same problem with RC3*, only RC4... meh, no biggie

RC3* does not compile for me without commenting out that line.
 
longtom1 said:
xflak40 said:
longtom1 said:
P.S. xflak Need a few more edits to get the autoboot to work not hard though
do u mean more changes than what we had to do to other RC's to make it autoboot?? I would think it shouldn't be any different than what I did in the past
that's what I thought but it is different few more changes to main.c
thanks for the heads up, when I go to make the autoboot version I'm sure I'll come across what u r referring to, if I have problems figuring it out (hopefully I wont) I may send u a PM if I need a hand (so I don't bug wiipower over something trivial)
 
xflak40 said:
Thanks for the heads up, when I go to make the autoboot version I'm sure I'll come across what u r referring to, if I have problems figuring it out (hopefully I wont) I may send u a PM if I need a hand (so I don't bug wiipower over something trivial)
no bother but you might want to wait for a re-release tried on 2 Wii's both 4.0E one with rev17 and one with rev14 and both stack dumped autoboot and non-autoboot

EDIT

found if you enter config and turn on search patches to yes games will boot
 
May I first say, thank you WiiPower for improving the alt dol method via the .wdm files. I have a few questions though.

oggzee integrated your code into Cfg a few hours ago and it appears to be working great.

It is unclear from the provided files what the sub entries field is for as it is always 0. What can it be used for?

I assume a USB Gecko would probably be best for figuring out these new parameters (I assume it's something passed when it reloads the IOS). Is there any way for those of us to work out what should go there without one? I tested some random values for CSI: Deadly Intent and it did change the way it booted (although only to a black screen for the ones I tried), so it is possible that this could get that game working as well.
 
I didn't test, but I assume it's a submenu, like
  • Start
  • Chapters
    • Chapter 1
    • Chapter 2
  • Options
somethink like that :
(ATTENTION, not official, just an idea. don't copy this code)
Code:
3
0
Start
main
0
2
Chapters
xx not needed ?
0 not needed ?
0
Chapter 1
chap1
0
0
Chapter 2
chap2
0
0
Options
opt
0

Am I good ? (ok, next time I'll try it myself on the wii first instead of assuming
tongue.gif
)
How many nested sub-menus are possible ? only 1 or infinite ?

Just one question though, how did you find the parameters for each chapters in Sam&Max ? (usbGecko I think)

@Dr. Clipper : does CSI: Deadly Intent reload the same dol everytime like Sam&Max does ?
 
Cyan said:
I didn't test, but I assume it's a submenu, like ...

Am I good ? (ok, next time I'll try it myself on the wii first instead of assuming
tongue.gif
)
How many nested sub-menus are possible ? only 1 or infinite ?

Just one question though, how did you find the parameters for each chapters in Sam&Max ? (usbGecko I think)

@Dr. Clipper : does CSI: Deadly Intent reload the same dol everytime like Sam&Max does ?
I went and looked at the code after posting and discovered it is a submenu like thing as you suppose there. The count is how many following codes exist below that level (inclusive of all sublevels). The nesting is theoretically infinite.

Yes, CSI: Deadly Intent has only main.dol, just like SaM. I set up a .wdm with parameters from 0 to 49 and all the ones I tested failed (I didn't test them all), although the odd ones just start up normally and the even ones go to a black screen. I thus assume that the least significant bit is the thing that tells the game to launch a chapter and the other bits must tell it which chapter and whether to start the chapter or continue from the save for that chapter. Of course, I could be totally wrong too
wacko.gif
.

I'm just glad that StartPatch Region Free hacks make the original disc playable on a PAL Wii. I imported the US version and the game crashes when selecting a level even when started from the original disc in Gecko OS and every other disc loader I tried!
 
Convert them to binary, and you will see a pattern
tongue.gif


xxx001
with xxx being the number of the chapter


tutorial : 17 : 10001 = 2
ep1 : 25 : 11001 = 3
ep2 : 0x21 : 33 : 100001 = 4
ep3 : 41 : 101001 = 5
ep4 : 49 : 110001 = 6
etc.
1001 is certainly the boot.

edit :
shift and ORed it a better explanation, Thanks tueidj.
 
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