WiiPower said:I don't know what's with the compile problems, i added that line because i got an error if i don't.
Now, Levente, could you please give some details, options, sd card etc.
pepxl said:WiiPower said:I don't know what's with the compile problems, i added that line because i got an error if i don't.
Now, Levente, could you please give some details, options, sd card etc.
what devkit are you using and are you still using the libogc mention in the .txt file?

//extern const DISC_INTERFACE __io_usbstorage;
extern DISC_INTERFACE __io_usbstorage;
longtom1 said:got it to compile without commenting out thein storage.cCode://extern const DISC_INTERFACE __io_usbstorage;
changed line 27 of storage.c tosaved and it compiled with no errorsCode:extern DISC_INTERFACE __io_usbstorage;

you didn't read the post properly I took out const from the line cause it wasn't in the devkitpro libogcpepxl said:longtom1 said:got it to compile without commenting out thein storage.cCode://extern const DISC_INTERFACE __io_usbstorage;
changed line 27 of storage.c tosaved and it compiled with no errorsCode:extern DISC_INTERFACE __io_usbstorage;
it wasnt commented out in the first place

WiiPower said:I don't know what's with the compile problems, i added that line because i got an error if i don't.
Now, Levente, could you please give some details, options, sd card etc.

exception DSI!
STACK DUMP: -->80e10768-->80e0f9b4-->80e002cc-->90e38f34-->80e38ed4

do u mean more changes than what we had to do to other RC's to make it autoboot?? I would think it shouldn't be any different than what I did in the pastlongtom1 said:P.S. xflak Need a few more edits to get the autoboot to work not hard though

that's what I thought but it is different few more changes to main.cxflak40 said:do u mean more changes than what we had to do to other RC's to make it autoboot?? I would think it shouldn't be any different than what I did in the pastlongtom1 said:P.S. xflak Need a few more edits to get the autoboot to work not hard though
xflak40 said:I also never had the same problem with RC3*, only RC4... meh, no biggiebula said:xflak40 said:lmao, seriously man, i'm at my cubicle right now chuckling... people in the next cube are gonna think i'm nuts!pepxl said:or it could of been a test lol, un-commenting a line to see if ppl ask for help lolz, who know has his crazy brilliant mind works lol
Well, wiipower... we eventually passed your test and got it to compile... ur still the man, even if u are putting us to the test![]()
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LOL. RC3* had the same compiling problem, guess wiipower forgot to remove it.

You just need to un comment and remove const from that line save it and compile and it should workbula said:RC3* does not compile for me without commenting out that line.

thanks for the heads up, when I go to make the autoboot version I'm sure I'll come across what u r referring to, if I have problems figuring it out (hopefully I wont) I may send u a PM if I need a hand (so I don't bug wiipower over something trivial)longtom1 said:that's what I thought but it is different few more changes to main.cxflak40 said:do u mean more changes than what we had to do to other RC's to make it autoboot?? I would think it shouldn't be any different than what I did in the pastlongtom1 said:P.S. xflak Need a few more edits to get the autoboot to work not hard though

no bother but you might want to wait for a re-release tried on 2 Wii's both 4.0E one with rev17 and one with rev14 and both stack dumped autoboot and non-autobootxflak40 said:Thanks for the heads up, when I go to make the autoboot version I'm sure I'll come across what u r referring to, if I have problems figuring it out (hopefully I wont) I may send u a PM if I need a hand (so I don't bug wiipower over something trivial)

3
0
Start
main
0
2
Chapters
xx not needed ?
0 not needed ?
0
Chapter 1
chap1
0
0
Chapter 2
chap2
0
0
Options
opt
0
I went and looked at the code after posting and discovered it is a submenu like thing as you suppose there. The count is how many following codes exist below that level (inclusive of all sublevels). The nesting is theoretically infinite.Cyan said:I didn't test, but I assume it's a submenu, like ...
Am I good ? (ok, next time I'll try it myself on the wii first instead of assuming)![]()
How many nested sub-menus are possible ? only 1 or infinite ?
Just one question though, how did you find the parameters for each chapters in Sam&Max ? (usbGecko I think)
@Dr. Clipper : does CSI: Deadly Intent reload the same dol everytime like Sam&Max does ?
