Lol, you ,should have waited, R95 came out not long after R93
http://code.google.com/p/custom-di/source/detail?r=95
http://code.google.com/p/custom-di/source/detail?r=95
MassiveRican: the files modmii reproduces are correct, but those are only the neek2o files. the diosmios.bin (etc) are files that are essentially .app files renamed. You need to place those files in the sneek folder where your neek2o files are. when renaming them it is important to use the correct name (diosmios.bin, diosmioslite.bin, quadforce.bin) because neek2o looks for those exact names and if found, will use those bin files to start the games (GC or QF).Yea I think he was renaming files. I'm trying to get the lowdown, when modmii builds SNEEK it always works, but I liked what he had going on so I just want to understand more or less how he did it. Thanks for the tip there, I'll try it out
Quadforce plays Mario Kart GP if I'm not mistaken that's the only game maybe 1 other.I'm getting out of touch, I don't even really know what quadforce is, only that I should download it, lol
thanks!
Quadforce plays Mario Kart GP if I'm not mistaken that's the only game maybe 1 other.
Perfect Etheboss thanks a lot! I knew that the files ModMii made are correct and are what I need to launch neek2o, I just didn't know how to get those bin files. Excellent explanation, I'll be doing that right away although I'm a bit dissapointed at Seam's results but hopefully OJ will confirm if it's working or not and what it takes.MassiveRican: the files modmii reproduces are correct, but those are only the neek2o files. the diosmios.bin (etc) are files that are essentially .app files renamed. You need to place those files in the sneek folder where your neek2o files are. when renaming them it is important to use the correct name (diosmios.bin, diosmioslite.bin, quadforce.bin) because neek2o looks for those exact names and if found, will use those bin files to start the games (GC or QF).
Quadforce works with USB loading through neek2o?
Another feature that would be good would be a direct disk game launcher so, for example, WiiFlow could use it to run Wii . GC games the way it can use it to run VC / WW games. That way once neek2o works for vWii on a Wii U, backup loaders will be able to use neek2o to launch games even though d2x apparently isn't being updated for vWii.Neek2o's automatic channel launcher works rather well. However, to truly fill in for priiloader's function, there are still two things missing:
1. the ability to change the 'return to' to the same channel as well (as it stands, that always points to the original system menu).
2. a way to still access the system menu in rare instances (not that I can name any, but still... ). In other words: preloader's "hold reset while powering on the wii"-thing should temporary disable the automatic channel launcher.
...or is that first one already available? (if so...can anyone point out to me how to do that?)
Hey guys, can someone give me a quick run though on how to update my NEEK2O to rev95 or the latest version? I used Modmii to build my NEEK2O NAND, so I have no idea where to begin with the files I downloaded off the google code page. I am currently using my NEEK2O NAND with postloader and everything is working great, I just need to update NEEK2O. Thanks!