I recently started a homebrew project and I'm trying to figure out how to launch an installed game from my app. This appears to be doable using the SYSLaunchTitle function from the sysapp library, but every implementation i have tried using leads to the console hanging on a black screen. My understanding from looking at how other apps use the function is that once called the homebrew needs to exit and return 0xFFFFFFFD as an exitcode for homebrew launcher, but this is results in the previously mentioned black screen. I'm also using the function SYSCheckTitleExists before calling SYSLaunchTitle to make sure I'm not messing up on the title id, and SYSCheckTitleExists returns true.
I'm completely new to Wii U programming and C as well so I'm sure I'm doing something dumb. Any help would be appreciated. For clarification I'm creating the homebrew using WUT.
Thanks.
I'm completely new to Wii U programming and C as well so I'm sure I'm doing something dumb. Any help would be appreciated. For clarification I'm creating the homebrew using WUT.
Thanks.