You know how GBA roms and homebrew NDS roms load faster into the Supercard's memory than commercial NDS roms do?
Is this still the situation with these roms run through the new patcher? Or do they load quicker...?
This is stupid, I should just try it myself.
And WeaponX, I dunno if you already figured it out, but the reason you couldn't save on Mario64 with Pac-Pix is because Pac-Pix requires a 4kb save slot and Mario64 has a 64kb.
EDIT: ATTENTION SUPERCARD USERS
ROMs patched with this new patcher and renamed to .nds will load TWICE AS FAST as the SC software-patched .nds.dsi versions!
Not to mention the fact that certain games now work with this patcher that didn't work before with the SC software (i.e. Lunar). Somebody try Pokemon Dash and The Urbz.
Also, if your ROM does happen to work with the save patching, you won't need to use the EEPROM tool. (Am I correct on this one, or is it a half-baked statement I made to make the rest of the post beefier?)
This tool kicks fucking ass, and best of all, it's got a use for everyone. Let's just hope it gets updated or made open-source.