I downloaded weeks ago Super Smash Bros. Brawl and Dolphin Nintendo GameCube and Wii PC emulator including Smash 2 Omega Z featuring Lucas MOTHER 3 3D prototype in circa Anno Domini 2021 earlier design from 3D prototype. I imported model of him in blender however speaking run animation break Lucas had stucked in his custom fight like pose. Instead of moving. You know for testing purposes. So later I can import assets of basic movements into Unreal Engine 4. To later make EarthBound 64 in 3D as Nintendo Switch homebrew game. I made some gameplay footage of unofficial Sonic fangames in Unreal Engine 4 by using Sonic Dash Engine level editor custom framework. So how can I properly extract some Lucas’s animation from Super Smash Brothers Brawl into standalone EarthBound 64 game? This Smash 2 mod pack was even unplayable on Dolphin anyway.