More Rayman Legends info

Discussion in 'User Submitted News' started by soulx, Sep 29, 2012.

Sep 29, 2012

More Rayman Legends info by soulx at 5:53 PM (1,069 Views / 0 Likes) 8 replies

  1. soulx
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    Member soulx GBAtemp Legend

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    - Ubisoft wanted to make Rayman Legends because of the GamePad, Ubisoft Montpellier was one of the first third-party studios to receive Wii U dev. kits
    - Michel Ancel says that the environment is very important in a platforming game, and the GamePad allows players to change the environment in new/different ways.
    - Up to four players lead Rayman and company through level level with Wiimotes or Wii U Pro controllers. Fifth player manipulates surroundings with Murfy on the GamePad. Murfy can cut ropes, lower platforms, turn gears
    - Murfy can be mischievous as well. It’s possible to take a health bottle from someone who’s about to take it and give it to another player
    - Murfy can use the environment to wreak havoc on other players. Ex: take lava and dump it on someone’s head
    - The team wants the GamePad player “to feel like they have an identity in the game’s world”

    - In single-player, you’ll mostly control Rayman or one of the other playable characters
    - Temporary switch to Murfy when you reach certain sections
    - In these cases, AI will take over the other character
    - Developers promise that the AI will perform flawlessly
    - No mosquito levels
    - New character in each world
    - Barbara is from the medieval world



    Improvements over Origins:


    - Platforming mechanics improved over Origins. Ex: in Origins, if you jump-kicked while running you would basically stop in midair and drop down; now you keep moving forward.
    - Different structure this time around as well
    - Travel to any of the five worlds out of the gate
    - This choice was made so that players could have options, especially if they get stuck on a level
    - Ubisoft considers each world to be its own legend. Each has its own mini story and personality. Each world also focuses on a particular gameplay mechanic and highlights particular skills
    - Abilities are all available right off the bat



    World details

    http://gonintendo.com/?mode=viewstory&id=186714

    After a misunderstanding at another event, it's good to hear that you mostly control Rayman in single-player.
     
  2. weavile001

    Member weavile001 Spiritmaster

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    cool, this game might be very interesting on the wii u.
     
  3. Gahars

    Member Gahars Bakayaro Banzai

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    They took out the mosquito levels? Ouch, that stings.

    Anyway, the single-player bit is good news. It definitely opens the game up to ports if Ubisoft starts feeling charitable.
     
  4. frogboy

    Member frogboy lacking both style and grace

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    That video reminds me of Runner2, only about 30x better.
     
  5. Clarky

    Member Clarky Don't you know who I think I am?

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    the more I see, the more I like
     
  6. chavosaur

    Reporter chavosaur Austin Trujillo

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    The game is shaping up to be as great as origins. Its great to see Rayman continually growing back into his own defined series.
     
    1 person likes this.
  7. DSGamer64

    Member DSGamer64 Canadian, Eh?

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    Aww, no mosquito levels? I loved those in Origins, unlike the chaser levels which annoy me to no end.
     
  8. Hyro-Sama

    Member Hyro-Sama I'm from the fucking future.

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    I'm still hoping this goes multiplat sometime next year.
     
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  9. Taleweaver

    Member Taleweaver Storywriter

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    I liked those musquito levels as well. :(


    I'm not sure whether I should like the fact that all abilities are available form the start. I thought it gave origins a bit of achievement while playing, even though the fighting and floating were the only "real" abilities. But I don't think I'm gonna miss those (unlike the flying levels).
     

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