Homebrew MoonShell 2 can't seem to find extended memory.

andynerd

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Moon Shell 2.10 on my Action replay DSI says that it can't find extended memory. I assume this is because the action replay isn't supported by Moon Shell. I will dump my Logbuf in a moment. Is there anyway to trick Moonshell into thinking that the AR is actually another microSD using cart? Also There is a lot of randomness with it sometimes it works sometimes it doesn't I don't know why.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ystem: load=0x020563f8, exec=0x023e3800, size=0x1b450.
Overlay region loaded.
OVM_proc_MainPass: load=0x02071848, exec=0x023d2800, size=0x520c.
Overlay region loaded.
Shell_FAT_fopen_Root=/MOONSHL2/MOONSHL2.INI
FAT2: Disabled 64k cluster mode. Start fast mode.
Start FPGA Initializer.
Can not found ROMEO2 cartridge on GBA slot.
strpcmSetAudioVolume64(64);
strpcmSetVideoVolume64(64);
Request RTC data from ARM7.
mainloop.
Setup default code page is '000'.
Loaded font for your language.
Boot from NDS card.
RawMem:0, DSBM:0, EZ3in1:0, EZ3in1New:0, EZ3in1Plus:0, M3ExtPack:0, SuperCard:0, maxsize=0.
extmem_Init: Not found extend memory cartridge.
extmem: Extention memory was not found.
pTextPool used.20kbyte remain.2827kbyte
Succeeded memory optimization.
Language materials count= 464
Find free cluster. 2 to 61107.
Found free cluster. (3821)
prf data=0 10449us
CreateBurstList.
This file is old version setting. load default.
Get RTC data from ARM7.
Initialize random seed.
Not use EUC table. [/MOONSHL2/UNICODE/cp000.tbl]
ResumeDataSectorIndex=27200.
strpcmSetAudioVolume64(64);
strpcmSetVideoVolume64(64);
Support formats. /.mp1/.mp2/.mp3/.mid/.rcp/.r36/.nsf/.gbs/.hes/.ay/.sap/.kss/.669/.far/.imf/.it/.med/.mod/.mtm/.okt/.s3m/.stm/.ult/.uni/.xm/.spc/.m4a/.mp4/.ogg/.ikm/.wma/.jpg/.jpe/.png/.psd/.gif/.bmp/.wav/.tta/.fla/.721
Allocated memory information. [Temp]
idx=1 adr=0x020522a0 size=16384 splash.cpp:284 Splash_Update_Draw_Diff
------------------
Allocated memory information. [System]
idx=0 adr=0x02051130 size=16 OverlayManager_DFS.h:50 CreateBurstList
idx=1 adr=0x02075458 size=262144 cglfont.cpp:27 CglFont
idx=2 adr=0x020b5470 size=73196 cglfont.cpp:30 CglFont
idx=3 adr=0x02056920 size=5568 lang.cpp:128 Lang_Load
idx=4 adr=0x020c7270 size=20708 lang_TextPool.h:32 EndTextPool
idx=5 adr=0x02051700 size=16 procstate_dfs.h:41 CreateBurstList
idx=6 adr=0x02051728 size=328 dll.cpp:163 DLLList_Init
idx=7 adr=0x02051888 size=120 sndeff.cpp:90 Sound_Open
------------------
Allocated memory information. [SystemAfter]
------------------
Allocated memory information. [Skin]
------------------
Allocated memory information. [DLLImage]
------------------
Allocated memory information. [DLLSound]
------------------
Allocated memory information. [DLLDPG]
------------------
Allocated memory information. [PlayList]
------------------
Allocated memory information. [Process]
------------------

adr=0x020522a0 size=16384 splash.cpp:284 Splash_Update_Draw_Diff
a8,a7,a6,a5,a4,a3,a2,a1,
ce,e6,ff,ff,85,bd,48,d6,b0,b1,b2,b3,b4,b5,ce,e6,!------------------------------------------------------------------------------------------------------
 

jurassicplayer

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fgghjjkll said:
No. Action Replay DSi uses the same DLDI as Games 'n' Music does. Patch it and tell us what happens.
I thought he was patching the nds files (at least that is what he said on the other thread). If anything, I provided him the patched .nds files in the other thread as well...
 

andynerd

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Oh i'm definatly patching them with Games'n'Music and it works for everything just not MoonShell I tried it with MoonShell Simply at the request of xenon++ and it even works most of the time. Honestly the problem is not with the error but with the fact that there are multiple errors that come up at random for no reason at all, the odd time moonshell2 even runs perfectly but that is probably 2 or 3 times out of 20-50 attempts. Majority of the errors are failed to write errors or folder version errors but others do pop up.
 

jurassicplayer

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andynerd said:
I'm assuming he doesn't have a source available lol?
Well...Moonlight does have a source available...but that is really old...back at MS2.00Beta5 (there was something potentially dangerous about this beta that I can't remember). To work from that is kind of...well, who knows what the final result might become xD.
 

andynerd

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Alright then well I'll keep messing with the format settings maybe the problem lies in that or it could be in something else. All I know is that it works sometimes and moonshell simply works almost all the time so there is an answer out there!
 

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