Modify and Re-sign Wii isos

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I don't get it! What the hell does this mean? You can play downloaded games on a Wii with no chip?
 
I don't get it!  What the hell does this mean?  You can play downloaded games on a Wii with no chip?


no. this means you can change game iso's. It still requires you to burn them to a disc, and it requires a modchip to run them

So what's good about changing the game's ISO's?
You can put in your own code and remove things like censors and so on.
 
I don't get it! What the hell does this mean? You can play downloaded games on a Wii with no chip?


no. this means you can change game iso's. It still requires you to burn them to a disc, and it requires a modchip to run them

So what's good about changing the game's ISO's?
You could sign homebrew in ISO form so it could run right off of a disk.
Remove updates.
Replace files and make it into different languages if it's a MultiX release.
Remove censored content(Ash --> Blood[No More Heroes], Fuzz --> no fuzz, full gore[Manhunt 2])
 
Nombre del fichero: C:\Documents and Settings\Monkey\Bureaublad\RVL-WiiSystemmenu-v226.des
Tamaño del fichero: 23363584 Bytes
Offset de la llave: $157E4A8
Se ha creado el fichero key.bin en el directorio: C:\Documents and Settings\Monkey\Bureaublad\4582417D623C81FCA07A46A570C8969E
Now open that folder and a key.bin will be in there too. Now reëdit the reg file and insert the key.
Now open the reg file again.

I have no idea what to do next.
Euw, I think you need to Right-Click a partition and Trucha Sign It! But as the replace thing doesn't work dunno if that's it. Wasn't there another tool with which you could change stuff but not sign it earlier?


Any clues on getting DesWad working? That's what's been hanging me up for awhile now.

[/quote]

Ok, So i have the key.bin from the des file

I open it up in a hexeditor and copy the whole thing to the reg file.
Where do i put the key ?

[HKEY_CURRENT_USER\Software\Wii\KeySet\2]

"name"="Custom KeySet 1"
"boot1 key"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"common key"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"sd key"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"sd iv"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"md5 blanker"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00

???

Would be nice if somebody made a quick how to on this thing
biggrin.gif

Figured out most myself from all i have read around but the last thing i don't get
biggrin.gif
 
I don't get it! What the hell does this mean? You can play downloaded games on a Wii with no chip?


no. this means you can change game iso's. It still requires you to burn them to a disc, and it requires a modchip to run them



So what's good about changing the game's ISO's?
You can put in your own code and remove things like censors and so on.

and this is went someone could put a wii virus or bricked your wii...
 
Hm I was thinking about the "necessary" updates in games like MP3
and I compared some game ISOs:

- Super Paper Mario (brickblocking works)
- Resident Evil: UC (no brickblocking required)
- Metroid Prime 3 (15% trick or double channels)

I think the part that is required to run the game is in the IOS-xxx files.
MP3 and Paper Mario contain the same RVL-xxx files which contain the
channels und the Wii menu and RE:UC and MP3 both contain the same
BOOT-xxx file. That leaves only the IOS-xxx files...

My idea is to edit the __update.inf.

1.) The byte 0x13 is the number of updates listed in the file.

MP3 example:
_sys directory contains:
1x BOOT-xxx
9x IOS-xxx
9x RVL-xxx

We only want the BOOT- and IOS-files to get updated so we change the byte at 0x13 from 0x13 to 0x0A.

2.) The updates are always ordered from BOOT over IOS to RVL in the __update.inf.
The length of the file ist 0x20 + (number of updates * 0x200). So all we have to do is cut the file
at that position. For our MP3 example that would be at 0x1420. (The first bytes that get cutoff should
look something like this: 0000 0003 0000 0001 0000 0000 0000 0003 2F5F 7379 732F 5256 4C2D 5769 6953 7973)

In my opinion that should prevent double channels when updating from a different region.
I haven't tested this myself because I currently lack a game that I haven't already updated!
If you try this you are doing this at your own risk. Remeber you are fiddling with the update mechanism
and you could really damage your software!
 
Something that might help some people trying to get trucha to work.

After you edit the reg file and add it to your registry, if you are getting the unable to decrypt error.

In the program where it says "Select keyset" change that to Custom keyset 1 before trying to open the iso.
 
possibility about no more heroes working on PAL, but its out in europe in 2 weeks, what we will most definitely be able to do is, replace some code (maybe from USA version) which will enable the blood again. Its obviously still in the game (like manhunt2) but just disabled. this method can enable it.

Fabulous!
 
Looking inside the SSBB iso is awesome!

Although from reading the spanish forum, it seems as though the original three authors of the hack are furious at the guy who released this.
 
This sounds great, I only hope this leads to more and more, but without a mod-chip.

We need a Dark Alex type of person to make us a Custom Firmware for the Wii.
 
in your opininon guys, is it possible to transform an iso into a VC game and play it on a SD card ? *hoping someone understands me*
 
I agree, don't update the system! The recent firmware update will definately disable this exploit!

But if you haven't updated your firmaware yet: IT WORKS REALLY WELL ! I just modiefied Manhunt 2 to work uncensored!
Just open RHTE54/root/global/levelSetup.ini

and replace
# ----------------------------------------------------------------------------
# [GK] execution colour ramp options: flash fadein (sec), flash duration (sec), flash fadeout time (sec)
EXECUTION_COLRAMP_TEXTUREÂ FE_execramps
EXECUTION_COLRAMP_FLASH_TIMES 0.05, 0.05, 0.1
EXECUTION_COLRAMP_FADE_TIMEÂ 5.0

with

# ----------------------------------------------------------------------------
# [GK] execution colour ramp options: flash fadein (sec), flash duration (sec), flash fadeout time (sec)
EXECUTION_COLRAMP_TEXTUREÂ
EXECUTION_COLRAMP_FLASH_TIMES 200, 0.6, 0.3
EXECUTION_COLRAMP_FADE_TIMEÂ 5.0


Trust me, now the game makes a lot more sense to me... damn this is gore...

Nice find!
I remember it was like a day after the Manhunt PSP ISO had a patch to enable gore
wub.gif


Great news
grog.gif
 
You still need a modchip, you can just edit the contents of the iso to anything you like.

Unless a loader comes with the twilight hack.

But then you need a gecko adapter.
 
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