Alright that discussion for this has seemed to all but pitter out and I still for the life of me can't figure out why. It's a quite plausible concept. NOW, before you go down to the little box and start going "NO WAY - DS IS THE SUXOR POWER", consider first a less ignorant approach that there are more MMORPG's out there then WoW. What about a very basic 2D overview based game, FF style.
A very plausible example of an MORPG for the DS would be something along the lines of the good ole Playerworlds Engine. An open source engine for PC - I use to play it no lag on my old 24kb dialup with no lag on a P3 310mhz computer and it sucked a max of 10-15 megs of memory. I am seriously considering taking up the project - sprites and graphics are basically not needed thanks to the large amount of open source graphic sheets out there.
I don't know. I just really wanna be able to hop on my DS in my hotel room and hack and slash the crap out of some 8 bit monsters alongside a couple of friends in.. I dunno.. China or Turkey.
Ps. Playerworlds is an engine that has been remade countless times - should someone consider a port to DS I'm certain it wouldn't be hard to secure a source code. The playerworlds engine (with server) is available at www.onlinegamecore.com
In my honest opinion the only forceable difficulty is the DS's Wireless instability. Other than that I'm certain there would be a large enough built in audience to support the sort of game along with a generous enough community to pay for servers (which wouldn't be much for such a low bandwidth game)
A very plausible example of an MORPG for the DS would be something along the lines of the good ole Playerworlds Engine. An open source engine for PC - I use to play it no lag on my old 24kb dialup with no lag on a P3 310mhz computer and it sucked a max of 10-15 megs of memory. I am seriously considering taking up the project - sprites and graphics are basically not needed thanks to the large amount of open source graphic sheets out there.
I don't know. I just really wanna be able to hop on my DS in my hotel room and hack and slash the crap out of some 8 bit monsters alongside a couple of friends in.. I dunno.. China or Turkey.
Ps. Playerworlds is an engine that has been remade countless times - should someone consider a port to DS I'm certain it wouldn't be hard to secure a source code. The playerworlds engine (with server) is available at www.onlinegamecore.com
In my honest opinion the only forceable difficulty is the DS's Wireless instability. Other than that I'm certain there would be a large enough built in audience to support the sort of game along with a generous enough community to pay for servers (which wouldn't be much for such a low bandwidth game)