- Joined
- Feb 10, 2009
- Messages
- 5,478
- Trophies
- 2
- Location
- Sacramento, California
- Website
- lazerlight.x10.mx
- XP
- 5,198
- Country
-
"It's obviously a very hi-spec machine, and you can do lots of things with it," he said of Vita, which launched in Japan last December and in the west in late February. "But I don't really see the combination of software and hardware that really makes a very strong product."
3DS, however, has been Japan's best-selling hardware every single week since last August's price cut - and Miyamoto admits it was a lack of software that held back Nintendo's glasses-free 3D handheld.
"When we launched the 3DS hardware we didn't have Super Mario 3D Land, we didn't have Mario Kart 7, we didn't have Kid Icarus: Uprising," he said. "We were striving to have all of these ready for the launch, but we weren't able to deliver them at that time.
"We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware."

From the one and only Mr. Miyamoto. Software is the key to selling hardware, whether it is the Vita, 3DS, or something else (but we all knew that). What is important is to know this when going into the next generation.
In before people feel compelled to say that this is an attack on Sony.