if you would open the texture packs folder given by the website gives you would see you where wrong there is more than terrain.png
did you look?Yeah - I do see that BUT we don't need all those extra files for this version of DSCraft (perhaps they were only put up as a temporary measure) - only the 'Terrain.png' is needed. I'm sure that Smealum will confirm/deny that DSCraft ONLY uses the 'terrain.png' graphic ...
IF we do get survival mode etc then I guess we
will need all those other graphics etc.
I only mention this fact as some people may still have small MicroSD cards that are getting a little full & that they can delete all the excess 'waste' in the texture packs to make more room.
It's also easier for people to make new texture packs for DSCraft if they know that they only have to make the one graphic instead of trying to make ALL the graphics
Not quite true actually. The game uses terrain.png, but it also uses foliagecolor.png, grasscolor.png and items.png.
DragonRider said:
@smealum: when you release the next version?
I cant wait
Probably on the 31st. And there probably won't be much (if anything) new.
CannonFoddr said:
About 'maps'.....
I'm no expert, but I know [very] little about hex edits etc... so I thought I'll have a look at some map data in a Hex editor (just for my curiosity actually)
Now I'm guessing that a 128x128 map with a height of 64 'blocks' would contain data that is 1015808 bytes long (128x128x64), with each byte containing a value based on the block that located there (e.g. 01=dirt,02=cobble,03=glass etc)
Comparing different 128x128 map files, I've noticed that there's huge blocks of data starting @ 00000800 (Hex-offset) - each 'block' of code seems to be 512bytes in size... (although SOME blocks are 64byte....weird)
So I guessing that each 512 is a 'layer' of the map, & that there's should be 64 'blocks' of 512 bytes - each 'describing' each layer,
- however my theory is blown out of the water since theres MORE than 64 '512byte blocks' (I think there's ~128 'blocks') which I can't understand why...
Nevertheless, some bright developer could possibly figure out this data & possibly produce a 'map editor' for DSCraft
- I'm not talking something as complicate as MCEdit (for minecraft), but perhaps one that will allow you view each 'layer' & change individual blocks on a grid. Might be able to make some interesting maps up - like an island perhaps ??
Anyone fancy the challenge ??
Nice try, but no.
The map format really isn't complicated and I could explain how it works, but I'd rather only do so if someone actually has a project. A Minecraft DScraft converter would be nice and really not too hard to make, but I'm a little too lazy... (the conversion code itself I could make without a problem, I just really don't want to make an interface and all that stuff... and yeah, an interface is necessary since DScraft can't support full sized minecraft worlds (half the height for example), so you'd have to select which part of the world you want to convert...)
QUOTE(Nathan Drake @ Aug 28 2011, 05:44 AM)
I'm not understanding how to use mapgen. I start it up, the command prompt opens, and it always spits out a 32MB map file. I was aiming for a bigger map of my own creation, but for the life of me, I have no idea how to make it my own.
Any help?
Edit: Never mind. I figured out I just needed to edit the .bat file. I may have just generated a 2048x2048 map. k, that crashes the game when trying to load. Good to know.