You don't play hardware, though. You play games and, when you play games, you don't see the hardware. Assuming the game is a good game, you're immersed, your focus is on the game, it's not on how fast and hard your hardware is rendering things on the screen. Beautiful games can, arguably be more immersive, and weak hardware can be restrictive, but a good game will always find a way to make you forget about the bad graphics or the shortcomings of the hardware. Instead of devs complaining that they can't fit x AI enemies on the screen at once, why don't they settle with y and make them more difficult?Of course the analogy makes sense - a poem doesn't make toilet roll quality paper similarly how a game can't make bad hardware good.
It's even more pointless arguing about which console is more powerful between the PS4 and XBox One. The PS3 was significantly more powerful than the XBox 360, but the majority of multi-platform PS3 games don't offer any advantages over the XBox 360 version.
Do you hate retro games because they aren't utilising bleeding edge technology for you?
And your mind is stuck in the noughties ― the times when video games consoles served as a useful replacement for a Blu-Ray/DVD player or an on-demand video streaming box. My TVs are now my media hubs, each one a smart TV with streaming capabilities and much more built right in. My Blu-Rays? Ripped and streamed from my network drive. The only thing I do with my games consoles is play games on them, which is just how I like it. In the future TVs might eliminate the need for dedicated games consoles, too.Your mind is stuck in the nineties - the times when a video game console's only intended use was playing video games are in a distant past. The hardware within the system has to reflect the times - it has to be relevant to developers to spur even the slightest bit of interest, it has to give wiggle room and it has to last. These days a console is more than just a video game system - it's a media hub. At the end of the day, whatever box you buy is going to sit by your TV for the next ten or so years and the more it does and the more efficiently it performs the better. The hardware has to reflect that cycle and has to remain relevant throughout these ten years, not only for you as a consumer but also the developers.