MicroQuest - New FREE iOS game by me

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spinal_cord

Multitask? I have enough trouble single-tasking!
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The title really says it all, but I have just had my first iOS game accepted and it is now available.

While Curtis Nerdly was away from his computer, a nasty pirate (Capt. Nick De Code) came and stole his program code. Control Curtis and navigate a range of challenges to retrieve all of the program code and prevent it's spread via piracy.

https://itunes.apple.com/gb/app/microquest/id593323187?mt=8

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Did I mention that it's FREE!!!

Any feedback is highly recommended :-)
 
Looks great!

I downloaded it right away but sadly, it has been crashing on my iPad as soon as I start the app. Its an iPad 2nd gen on 5.1.1
 
I totally agree with your views on tutorials in the description. I find them almost unbearable these days and it just makes me want to turn the game off. Half the fun in games is uncovering mysteries via experimentation and exploring -- tuts rob gamers of that.

I'd love to dust off my old Itouch 2nd gen and give your game a whirl, but of course the little devil wouldn't be up top snuff anyway. :P
 
The title really says it all, but I have just had my first iOS game accepted and it is now available.

While Curtis Nerdly was away from his computer, a nasty pirate (Capt. Nick De Code) came and stole his program code. Control Curtis and navigate a range of challenges to retrieve all of the program code and prevent it's spread via piracy.

https://itunes.apple.com/gb/app/microquest/id593323187?mt=8

photo_3_thumb.PNG
photo_2_thumb.PNG

mzl.htnmaucb.320x480-75.jpg


Did I mention that it's FREE!!!

Any feedback is highly recommended :-)
No Android? :(
 
I totally agree with your views on tutorials in the description. I find them almost unbearable these days and it just makes me want to turn the game off. Half the fun in games is uncovering mysteries via experimentation and exploring -- tuts rob gamers of that.

long tutorials popped up when games became digital, as they could no longer include manuals. we saw digital content with paper manuals, then downloadable manuals, then in-game manuals, then smaller in-game manuals, then long tutorials, then shorter tutorials. if the pattern continues we will see less and less tutorials.

i like a 1 page manual that describes the basics and then i like to discover the rest.

congrats spinal.

-another world
 
Congrats on your first Official Release :D
With any luck, we'll be seeing a bunch more! Looking forward to seeing what fancy new games you can come up with!

Oh, and get used to the phrase "OMG! Why not Android!!"
 
That screenshot sure did remind me of chip's challenge, and boy... now I really got to play this!! :D Congratulations, and I'll return with feedback :3
EDIT:
Oh, well, no I won't... My old iPod Touch, second generation isn't supported.
(And btw, the 2g iTouch got old and unsupported like a year after It was released ¬_¬ won't make that mistake again)
 
Unfortunately Apple no longer allows support of the older ARM6 devices, Which I think excludes 8gb Ipod Touch and earlier. Which is a major pain.
 
It's minimum iOS 5.1... So that means
All iPad models
iPod Touch 3rd Gen onwards
iPhone 3GS onwards

Nice it's iPhone 5 enhanced! I'll give it a good shot. :D
 
Cheers on finishing a game. If you'll have some free time in April, check out Ludum Dare, a weekend-long game design competition.

I usually enter with a few friends, but I'd love to bring you along for the simple fact that your art is far beyond what I can do.
 
I've only played the first couple stages but it's pretty neat so far. I especially enjoy the music and graphics. Stage one took me a few tries to 3 star but stage 2 only took one.
 

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