Homebrew Micro sd card question

r3ddevil

Well-Known Member
OP
Member
Joined
Jun 18, 2014
Messages
127
Trophies
0
Age
31
Location
Pittsburgh, Pennsylvania
XP
281
Country
United States
So I just bought a brand new 128gb SanDisk micro SD Card and just wanted to know if the New 3ds so can handle that much and if so do I gotta rehack my sd Card if I wana switch it out with my old one?
 

Giodude

GBAtemp's official rock
Member
Joined
May 17, 2015
Messages
5,094
Trophies
1
Age
24
Location
New York
XP
2,771
Country
United States
So I just bought a brand new 128gb SanDisk micro SD Card and just wanted to know if the New 3ds so can handle that much and if so do I gotta rehack my sd Card if I wana switch it out with my old one?
Format the card to fat32. Then drag all the files from the old sd card to this one. As long as you don't use an emunand (which if you have no clue what I'm talking about you're fine) everything will carry over to the new sd card with no issues. You really don't need anything over 64gb since the 3ds has a 300 game/app limit, but there are a few exceptionally big games.
 
  • Like
Reactions: Quantumcat

r3ddevil

Well-Known Member
OP
Member
Joined
Jun 18, 2014
Messages
127
Trophies
0
Age
31
Location
Pittsburgh, Pennsylvania
XP
281
Country
United States
Ah ok cool I got the 128gb bc it was on sale for 30$ lol so will the 3ds handle the 128gb?
Format the card to fat32. Then drag all the files from the old sd card to this one. As long as you don't use an emunand (which if you have no clue what I'm talking about you're fine) everything will carry over to the new sd card with no issues. You really don't need anything over 64gb since the 3ds has a 300 game/app limit, but there are a few exceptionally big games.
 

Ryccardo

Penguin accelerator
Member
Joined
Feb 13, 2015
Messages
7,696
Trophies
1
Age
29
Location
Imola
XP
6,938
Country
Italy
Ah ok cool I got the 128gb bc it was on sale for 30$ lol so will the 3ds handle the 128gb?
Yes, they can't advertise this fact since all SD cards over 32 GB are SDXC, and the SDXC standard requires the card being formatted to FAT64/exFAT which is not implemented in 3DS or many other devices mainly due to patents
 

ThoD

GBATemp Addict (apparently), but more like "bored"
Member
Joined
Sep 8, 2017
Messages
3,631
Trophies
1
Age
28
XP
3,063
Country
Greece
Check out this link, very helpful for making large cards work: http://lofi-gaming.org.uk/blog/2013...-upgrade-your-3ds-sd-card-to-64gb-and-beyond/ I'm using an 128GB on an O2DS, so don't worry about the size, format it right and there won't be any issues.

Format the card to fat32. Then drag all the files from the old sd card to this one. As long as you don't use an emunand (which if you have no clue what I'm talking about you're fine) everything will carry over to the new sd card with no issues. You really don't need anything over 64gb since the 3ds has a 300 game/app limit, but there are a few exceptionally big games.
Considering there are a LOT of games that take 2+GBs each, it really fills up fast! Get the Pokemon games (7-22GBs depending on how many), the Monster Hunter ones (3U is 2.2GBs, 4U is 1.6, Gen is 2.1 and XX is 2.4), Dragon Quest 7-9 (each is 2.8-3.3GBs), Resident Evil: Revelations (3.1GBs), Zero's Escape: Virtue's Last Reward/Zero Time Dilemma (3+GBs total), Donkey Kong Country Returns 3D (3.5GBs) and so on and it will fill up before you know it! Also, is there really a 300 app limit? I have a LOT of VC games, enough to be past that...:unsure:
 
  • Like
Reactions: Giodude

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
  • Spider2190 @ Spider2190:
    How are you doing, @Xdqwerty
    ?
  • Psionic Roshambo @ Psionic Roshambo:
    Dolphin porn??? This man has my vote!!! Lol
    Psionic Roshambo @ Psionic Roshambo: Dolphin porn??? This man has my vote!!! Lol