ROM Hack Mario Party DS Hack

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Alexvire

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Hi, I think that somebody who play at Mario Party DS know that there is a map in the game where we can't play because it's for learn how to play. I want to put it in the game to play on this map.

When you use DS Lazy you can found this file which can be the fountain: "bmap_00_LZ.bin". But when you replace this file with "bmap_01_LZ.bin" the game crash. I think we have others files to replace. In this topic I will write my progess in the hack.

Some pictures of the fountain map:
18284185558584_image_1.png
14890471443936_image_2.png
15491230821990_image_3.png


(Sorry for my bad english.)
 
I'm not an experienced hacker, but I don't think just renaming / replacing stuff will work.
The map files have data, and probably a header, which the game expects.
So, I guess you should get yourself some hex editor, and search for stuff that makes sense :P
 
Not to bring anyone down here, but why would you want to play on that map anyways? It's too small to even play the minimum of 10 turns on. Now, unless somebody found a way to actually edit the map and add more spaces, then it would be cool, but I don't think that's possible.
 
Since the map is already in the ROM, it might not be necessary to replace files. Have you tried getting it to load via RAM hacking?

This would be the way to do it. The maps will most likely have an ID to signify specific maps. The game probably sets up a functions to call the ID when loading the map. I'd try to find these functions or see if these IDs exist in the game.
 
Perhaps it crash because there aren't intro in this map. (When the screen shows us all the map.)
 
Can you open that file ans check what it's inside??

I believe that there is only the background in that file but to play it as map, you need many more informations.
 
I also advocate using the RAM to play the map. Rather than rearranging the data in the game, and making sure you have all the parts necessary for the map to work, you should just find how to change which map is loaded when you choose one of the original maps.
In a generic example, the levels are stored by ID usually. So the first map would be maybe 00, the second 01. When you choose the first map (never played this game before), the game is told to pull all the information set aside for one of these IDs. So the first map references the first ID, and then attached to that ID is all the information. Once you find the map ID for this tutorial map, you just tell the game to load its ID. You force the game to load that map instead of the original 00 or whatever ID.

That way it pulls all the necessary information for you, since the game does this anyways when you play the tutorial map. This is just an extremely generic example, but generally games do things very simple. I've seen games do this back on the NES, all the way to modern videogames (not counting PC games).
 
After I saw this hack; I had a look at the files. I have found out how the textures work and I can show you that 'bmap_00_LZ.bin' the fontain map is:
gallery_280844_194_18498.png


By the way, the file contains other files and you have to extract and decompress them with crystal tile.
 
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Texture Hacking!

gallery_280844_194_9656.png


I can edit all texture types perfect! You can also insert another size etc.
 
Goog job !

I know how to do it in Mario Kart DS but no in this game, it's should be the same thing.
 
Goog job !

I know how to do it in Mario Kart DS but no in this game, it's should be the same thing.

It will be in in next version. You have to unpack the model file with crystal tile 2 and then open it with my mkds course modifier. Now you can change that textures height, with etc. it doesn't matter. Then you save and pack it back in the file. Now pack the rom and enjoy.
 
2020 and I've been wanting to play that map since like 2010. I hope someone finds a way to play it before I die.
Me too!!
I want to play on that map so bad

Well, I found something. Whilst I'm unsure if you can download it for yourself, it's progress.
 
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