neoxephon said:The graphics for the menus are stored within RESOURCE.NXARC, you can see them by opening the file in a tile editor and using GBA 8bpp. The ideal way to go about editing these would be to program a tool that extracts the files and then re-inserts them when finished with editing.
I'm still looking for the text.
EDIT
I strongly believe that the text is within the MODSN3 files. This is another kind of archive, however I've seen it in a ton of games so it seems to be a common format. I'm not sure if there is a pre-existing tool for these files because of that. What encoding should I be using, though? I've never looked at a Korean game before, always Japanese. I'm using EUC-KR right now, but it seems not all of the text is showing properly. Either I am using the wrong encoding or it will need a table built.
if you're using crystaltile2 like I am, try codepage 949
it's at the very bottom of your list