Homebrew Mame 2003 Plus

SaulFabre

I like Yoshis and the Wii/Wii U scene.
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Also, do UMK3 or MK3 work now? They always crashed the emulator.
@MKKhanzo
I remember MK3 and UMK3 didn't work on these split cores of MAME 2003 Plus by Wiimpathy, but i can say you i have compiled the dedicated Midway core of MAME 2003 (https://github.com/libretro/mame2003_midway) for the Wii using RA Wii 1.7.6 and... guess what? MK3 and UMK3 are fully working here!!!

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Right now i'm doing some more testings, but i will release this MAME 2003 Midway core soon in my dedicated thread.
 

Disorarara

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@MKKhanzo
I remember MK3 and UMK3 didn't work on these split cores of MAME 2003 Plus by Wiimpathy, but i can say you i have compiled the dedicated Midway core of MAME 2003 (https://github.com/libretro/mame2003_midway) for the Wii using RA Wii 1.7.6 and... guess what? MK3 and UMK3 are fully working here!!!

View attachment 421522
View attachment 421521
View attachment 421525

Right now i'm doing some more testings, but i will release this MAME 2003 Midway core soon in my dedicated thread.

What kind of speed are you getting? Also is it possible to add support for UMK3+ romhack?
 

grandosegood

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They need to be added to the source code as valid romsets I believe, while we're at it if anyone can do the same for SF2 Mix on CPS1, that would be incredible.

I also see there's a killer instinct core here? Does it run even halfway decently at all on the Wii?

Hey there, I wanted to try undertaking this task with my very limited experience. what's a good place to get started? i'm guessing i would need to pull request for mame 2003+ add these roms (UMK3+, NBA JAM Rewind and SF2 Mix), then compile as the split cores?
 
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SaulFabre

I like Yoshis and the Wii/Wii U scene.
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What kind of speed are you getting? Also is it possible to add support for UMK3+ romhack?
Every Mortal Kombat game i have tried in MAME 2003 Midway (MK1/MK2/MK3/UMK3) worked and runs fine at full speed or at least i think so (but you have to enable DCS Speedhack).

I saw the 2019 version of the hack UMK3+ (umk3p) was added to playable titles long time ago.

However, it has some audio issues regarding to DCS. I'll try adding those fixes that were made time ago later.
 

MKKhanzo

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@MKKhanzo
I remember MK3 and UMK3 didn't work on these split cores of MAME 2003 Plus by Wiimpathy, but i can say you i have compiled the dedicated Midway core of MAME 2003 (https://github.com/libretro/mame2003_midway) for the Wii using RA Wii 1.7.6 and... guess what? MK3 and UMK3 are fully working here!!!

View attachment 421522
View attachment 421521
View attachment 421525

Right now i'm doing some more testings, but i will release this MAME 2003 Midway core soon in my dedicated thread.
Oohhhhh boooyyyy 👀
 
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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
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  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
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  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...