Hacking make-multiv3 vs GCMUtility for MultiBoot GCN Disc?

Louse76

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I read how to use make-multiv3, and then wanted to shrink my games, so I found GCM Utility (v.5 - is there a newer version, and should I get it?).

GCM Utility seems to have an option to "Generate Multiboot ISO". Will that give the same result at make-multiv3? It seems that this would be easier to use, since it has a GUI.

Could someone clear this up for me?

Also, do all GCN games work shrunk and used in this manner? Or only some?
 

CYatta

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The multiboot iso option in GCM Utility is probably referring too the old Viper multiboot method. In any case, it was bundled with v1 of make-multi, so I'm sure it's only to be used to shrink the iso's, since the method IT uses is old.

Also, I think some games may not work shrunk. Like, Mario Tennis (I belive?). I'm not sure on the specifics. I think it was discussed on the original topic when multiboot came out, or somewhere. But I'm sure most do.
 

Louse76

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Where can I find a list of what works shrunk and what doesn't? It is imperative that I find it.

I already found one game that didn't work for me: Super Smash Bros. Melee. Is this one also known not to work shrunk?
 

sdoc96

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There is no 'official' list of what works with makemulti, shrunk or unshrunk, or which version, that I know of.
There is however another discussion here....http://gbatemp.net/index.php?showtopic=46229
You'll just have to test each compilation on a RW before you burn your final disc, as I do.

BTW, my version of Smash Bros Melee works fine when shrunk. (Self ripped PAL version).
 

sdoc96

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MakeMulti is an ever evolving beast and there may be a new version quite soon (as emu_kidid has started posting over at TehSkeen again). With each revision comes new compatability so noone will have an up2date list just yet, until it gets closer to a final version.
Re GCMUtility, make sure you only shrink one game at a time and reboot the app inbetween each shrink, as I've found problems with it if you don't.
 

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