Hacking Loadiine GX2

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By the way, I just replaced the gx2.elf with the old beta from18th feb to make it working again while taking the rest from the latest selfhost-SD Package from @Scuba156 it's definatelly the new .elf that causes this issue.
The exploit still works without issue just gx2 is crashing now with 160-2224 when I start the games. The only 2 games that work now (testen on my other SD on 64k) are ZombiU and Sniper Elite V2.

i think its maybe the combination of files you use if you use the wrong loader -> the elf does not work :)

so maybe if you use the right loader the elf will work too ;-)
 
i think its maybe the combination of files you use if you use the wrong loader -> the elf does not work :)

so maybe if you use the right loader the elf will work too ;-)

Nope,I tried all possible combinations with the loader. Even with the newest complete packages & loaders the gx2 elf from 18th and 23rd works without any issue.
Just the new gx2.elfs from today causeing the issues here.
 
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and maybe you should first try with 32k clustersize

I won't LowLevel reformat 512GB ;)
This takes ages. Especially because it works without any problems with the GX2.ELF from 18th and 23rd of february and the newest payload from today.

I'll rather use the old builds till we are at beta 0.3 ;-)
 
so i dont know what scuba build in since my commit is not yet in the master branch accepted and the same with autoboot i think
but here it works :)
so many different builds in the wild is very strange
 
so i dont know what scuba build in since my commit is not yet in the master branch accepted and the same with autoboot i think
but here it works :)
so many different builds in the wild is very strange

I checked the changelog on Github but nothing that has been changed can explain the incompatibility in the latest build.
But as I'm not the only one who has issues with the latest & experimental build on a SanDisk Card I think it's not a local issue on my side.
The same issue with the 64GB SDXC SanDisk, so it's definately the latest build that breaks compatibility on SanDisk SDXC Cards.

Time/new build will tell and the versions from 18th & 23rd are a perfect Workaround for the meantime.

Cheers Guys,
CableLeecher :grog:
 
I checked the changelog on Github but nothing that has been changed can explain the incompatibility in the latest build.

i dont know which github you checked but when i check scuba's github i dont see my changes for saving last selected game :)

and if this feature should be built in -> i dont know of which sources it was built

maybe @Scuba156 can help us :)
 
Last edited by FunThomas,
i dont know which github you checked but when i check scuba's github i dont see my changes for saving last selected game :)

and if this feature should be built in -> i dont know of which sources it was built

maybe @Scuba156 can help us :)

Scuba wrote that your changes are included in the experimental build. But even his normal build has the issues
 
UPDATE

I came to the conclusion that IF my game has meta folder, it will crash the console. Simple as that.
When I removed meta folders from two of my test games (nes remix and shovel knight), they started immediatelly, no problems whatsoever.
Should I delete all the meta folders then? I thought games absolutely need them.
What is happening lol ?!


Edit: I now tried to use someone else meta folders, however (it wont freeze the console) but the games dont even start. It just shows ''loading'' for a split second and then nothing.
 
Last edited by fatsquirrel,

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