Where did you get that info, Super Mario 128 did come to fruition on the Gamecube as PikminDon't know. I thought the same when they announced Mario 128 back in the Gamecube-ish era, then that got transferred to the Wii, then got cancelled. Never trust Nintendo announcements. Meh.
Where did you get that info, Super Mario 128 did come to fruition on the Gamecube as Pikmin
It became Pikmin, it was confirmed in an Iwata Asks but I don't know which oneWhat? No. Miyamoto clearly stated that it was still in development when the "Revolution" was announced.
This was for Wired.
https://www.wired.com/2005/06/the-man-who-keeps-nintendo-cool/
WN: But there's still no sign of the long-rumored Mario 128 for GameCube.
Miyamoto: It's still floating around. We're searching for that fundamental idea that's going to drive the next 3-D Mario game. But we're not sure when that's going to jump out at us. We're doing lots of tests with small groups.
WN: If that's the case -- if the design process is still at the point where you're doing experiments and tests -- is it even possible that Mario 128 could come out on GameCube at this point? Or is it definitely a Revolution title?
Miyamoto: We think we want it on Revolution.
WN: So, there will be no new GameCube Mario platform game.
Miyamoto: Right. The Mario team can't create too many games at the same time, so they're concentrating on the Revolution.
It became Pikmin, it was confirmed in an Iwata Asks but I don't know which one
Miyamoto said that when people asked him about the tech demo he responded that people were already playing it, Pikmin. The engine that allowed many figures to be rapidly produced and be controlled simitaneously is Pikmin.?
Pikmin was released in 2001, the interview I just quoted from is from 2005; that proves 128 was still being worked on way after Pikmin was released. So no, it didnt "become Pikmin". Maybe one of the NGC first demoes showed an early phase of Pikmin, but that is something else entirely.
Miyamoto never said "Mario 128". As far as I can see, he's treating that question as being about a Mario sequel.?
Pikmin was released in 2001, the interview I just quoted from is from 2005; that proves 128 was still being worked on way after Pikmin was released. So no, it didnt "become Pikmin". Maybe one of the NGC first demoes showed an early phase of Pikmin, but that is something else entirely.
Miyamoto never said "Mario 128". As far as I can see, he's treating that question as being about a Mario sequel.
He still states that it became Pikmin tho. Also the similarities are uncanny to be deniedHe answers two direct questions about 128, there is no mistake about that;
"It's still floating around" and "We think we want it on Revolution".
and how about the part where he states "We're searching for that fundamental idea that's going to drive the next 3-D Mario game"? Seems to me that if he was talking specifically about Mario 128, there'd already be a fundamental idea driving it: the 128 little Marios running around.He answers two direct questions about 128, there is no mistake about that;
"It's still floating around" and "We think we want it on Revolution".
and how about the part where he states "We're searching for that fundamental idea that's going to drive the next 3-D Mario game"? Seems to me that if he was talking specifically about Mario 128, there'd already be a fundamental idea driving it: the 128 little Marios running around.
SMO looks like the biggest 3D Mario game ever, even with open world features so while it's not as grand as BotW was, it's still going to be a pretty big game.