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BoneMonkey

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plus thats a old set! no one else will play with you

1zczp1i.jpg


OBEY!

Use cards from the following set and make a standard deck!

The following card sets are permitted in Standard tournaments:

* Tenth Edition
* Coldsnap
* Time Spiral
* Planar Chaos
* Future Sight
* Lorwyn
* Morningtide
* Shadowmoor (Effective May 2, 2008)
* Eventide (Effective July 25, 2008)
 

Zarcon

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Urza said:
Why would you build a deck using cards from only one set?
Because it's easier for a n00b to build a new deck from one set. XD
That, and the specific deck is rather self contained and doesn't benefit much from other sets.

Of course, I haven't seen all of the other cards yet so I can't say that with full assurance, haha.

I'm taking a look at all the Standard cards now to make a Standard deck though.
 

Zarcon

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Urza said:
Zarcon said:
That, and the specific deck is rather self contained and doesn't benefit much from other sets.
That will never be true in any format...
Well, it was a deck that focused on abusing the Cytoplasm Manipulator's ability to take control of creatures with a +1/+1 token on it. While there probably are cards outside of Dissension that could work with and help the deck, it's easier just to use the cards in Dissension that had Graft and also secondary abilities to spread tokens around and keep the cards needed on the board.

Weaknesses of the deck are obviously direct damage cards and decks that don't depend on creatures...which is partially covered by a "1G - Regenerate target creature with +1/+1 token" creature ability and a "2 - Target creature with a +1/+1 token can't be the target of spells or abilities this turn" creature ability.

Buuuuuuuuuut, of course, I'm a n00b and there's bound to be a better setup and/or a huge exploitable flaw, haha.
 

Urza

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Graft decks were pretty terrible before Doubling Season came around, but even then they weren't particularly good.

RAV rotated out of standard months ago though, so its really a moot point.
 

Zarcon

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Urza said:
Graft decks were pretty terrible before Doubling Season came around, but even then they weren't particularly good.

RAV rotated out of standard months ago though, so its really a moot point.
Well, the point of this deck wasn't to buff up creatures but to nab control of any creature your opponent could put out leaving them defenseless and bolstering your own ranks at the same time so Doubling Season is pointless besides from having more tokens to graft around which is also pretty pointless if all your own creatures had Graft.

Kind of like a roundabout
"I summon-"
"Countered"
"...okay, then I summon-"
"Countered"

But yea, it's not standard anymore which is a shame, I rather liked RAV.
 

Urza

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Zarcon said:
Urza said:
Graft decks were pretty terrible before Doubling Season came around, but even then they weren't particularly good.

RAV rotated out of standard months ago though, so its really a moot point.
Well, the point of this deck wasn't to buff up creatures but to nab control of any creature your opponent could put out leaving them defenseless and bolstering your own ranks at the same time so Doubling Season is pointless besides from having more tokens to graft around which is also pretty pointless if all your own creatures had Graft.
The Cytoplast Manipulator strategy is cute, but that thing would be dead within two turns, regardless of whether or not you decided to waste all your mana giving it shroud.

Doubling Season gave Graft its only viable win condition, which is beating with 3cc 6/6s, and the occasional 12/12 (or some other ridiculous number if you have multiple copies).
 

Zarcon

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Urza said:
The Cytoplast Manipulator strategy is cute, but that thing would be dead within two turns, regardless of whether or not you decided to waste all your mana giving it shroud.
Could you explain so I know for future reference?
 

Urza

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Zarcon said:
Urza said:
The Cytoplast Manipulator strategy is cute, but that thing would be dead within two turns, regardless of whether or not you decided to waste all your mana giving it shroud.
Could you explain so I know for future reference?
You mean past reference? You won't find anyone playing Graft without the help of a time machine
wink.gif


Anyways, several tier 1 cards would be of worry, included (but not limited to), Crime//Punishment, WoG, Damnation, Pyroclasm, Pyrohemia, Savage Twister, Molten Disaster, Martyr of Ashes --any of the dozens of board clearers. You'd also be powerless against all any removal spell with split second, or if they simply decided to respond with a second removal spell and you were out of mana. And don't forget opposing creatures with shroud.

Too many holes to list.
 

BoneMonkey

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standard is FAST now

also this card is played a lot now and is better then cytoplast manipulator

16k6lv4.jpg


also your creature would probably be countered or oblivion ringed away

w9h4ep.jpg


or runed snaged or saged doused lol
 

Zarcon

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It's cool, I have a time machine so in the future I'll travel back to the past so future reference still stands.
...
....
.....
XD

So I'm not even a quarter of the way through looking at the red/black/green standard cards...>.>;;
 

Urza

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I'd recommend just netdecking for a while. Its the best way to get back into the game after a long hiatus.
 

BoneMonkey

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if you want to play old cards that badly make a Extended Deck and hope you can find someone who plays extended

The following card sets are permitted in Extended tournaments:

* Seventh Edition
* Eighth Edition
* Ninth Edition
* Tenth Edition
* Invasion
* Planeshift
* Apocalypse
* Odyssey
* Torment
* Judgment
* Onslaught
* Legions
* Scourge
* Mirrodin
* Darksteel
* Fifth Dawn
* Champions of Kamigawa
* Betrayers of Kamigawa
* Saviors of Kamigawa
* Ravnica: City of Guilds
* Guildpact
* Dissension
* Coldsnap
* Time Spiral
* Planar Chaos
* Future Sight
* Lorwyn
* Morningtide
* Shadowmoor (Effective May 2, 2008)
* Eventide (Effective MJuly 25, 2008)

The following cards are banned in Extended tournaments:

* Aether Vial
* Disciple of the Vault
* Entomb
* Skullclamp
 

Zarcon

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Nah, I'll make a Standard deck.
Although I have a few friends who'd probably play Classic even, haha.

Part of the fun is playing within limits anyway...or rather, finding ways to exploit imposed limits.
 

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