Hacking Latest TTDS kernel (even unofficial)?

davidsl_128

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I'm looking for the newest TTDS kernel, to use it with R4Sauto and build an updated YSmenu. Is there a downside if I use this unofficial kernel? Or it's just for the better? I'm currently using the latest kernel from the official page, but I read that there are better unofficial versions and I can't find them.

Also I know this is probably a stupid question but is there a way to play Mario & Luigi 3 on an R4 xD
 

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It can be found here - http://gbatemp.net/index.php?download=6507. No downside at all, it's just the official firmware with a couple of added compatibility fixes. These fixes were made before Mario/Luigi 3 (U) was released.

One of the fake R4's has had a firmware update claiming to fix Mario/Luigi 3 but as far as I know there is no way to make Mario/Luigi 3 work on a real R4.
 

davidsl_128

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... well I don't play any of the fixed games so I'll just let it be. Anyway thanks
biggrin.gif


by the way I know this is off-topic but is anyone working on a Mario and Luigi 3 translation of the J version? You know, since the japanese one can be played with this uinofficial thingy
 

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v1.17a02 also contains the fixes from v1.17a01. Here's the full list of fixes including the ones added by the custom savlib.

* V1.17a02 (July/13/2009)
o Problems solved :
0193 - Oideyo Doubutsu No Mori (JP)
0223 - Animal Crossing Wild World (US)
0389 - Animal Crossing Wild World (EU)
0989 - Oideyo Doubutsu No Mori (JP)
1479 - Animal Crossing Wild World(US)
1775 - Nolleooseyo Dongmurui Su (KO)
3369 - Mario and Luigi RPG 3 (JP)
3960 - Dragon Quest IX: Hoshizora no Mamoribito (JP)

o Library update to 3966. (2ch library)


---
* V1.17a01 (July/2/2009)
o Disabled fake killer.
o Problems solved :
0667 - Me de Unou wo Kitaeru DS Sokudokujutsu (JP)
2746 - Think Kids (EU)
2761 - Bleach Dark Souls (US)
2906 - Star Wars The Clone Wars: Jedi Alliance (US)
2971 - Star Wars The Clone Wars: Jedi Alliance (EU)
2987 - Hello Kitty: Big City Dreams (US)
3014 - Iron Chef America: Supreme Cuisine (US)
3055 - Chrono Trigger (US)
3070 - Toeic DS (KO)
3088 - Hello Kitty: Big City Dreams (EU)
3151 - Chocobo to Mahou no Ehon Majo to Shoujo to 5 nin no Yuusha (JP)
3176 - Power Pro Kun Pocket 11 (JP)
3268 - Tropix! (US)
3332 - Final Fantasy Crystal Chronicles: Echoes of Time (JP)
3351 - Chrono Trigger (EU)
3369 - Mario and Luigi RPG 3 (JP)
3380 - Hotel Dusk Room 215 (KO)
3396 - Dragon Quest V: Hand of the Heavenly Bride (EU)
3424 - Dragon Quest V: Hand of The Heavenly Bride (US)
3494 - Bleach: Dark Souls (EU)
3517 - Grand Theft Auto: Chinatown Wars (US)
3538 - Grand Theft Auto: Chinatown Wars (EU)
3574 - Final Fantasy Crystal Chronicles: Echoes of Time (US)
3580 - Final Fantasy Crystal Chronicles: Echoes of Time (EU)
3607 - Pro Yakyuu Famista DS 2009 (JP)
3690 - Made in Ore (JP)
3782 - Sloane to MacHale no Nazo no Story (JP)
3790 - Pro Yakyuu Team o Tsukurou! 2 (JP)
3791 - Yuuzai x Muzai (JP)
3819 - Kingdom Hearts 358/2 Days (JP)
3828 - Naruto Shippuden: Ninja Council 4 (US)
3872 - Tago Akira no Atama no Taisou Dai-2-Shuu: Ginga Oudan Nazotoki Adventure (JP)
3873 - Tomodachi Collection (JP)
3874 - Tago Akira no Atama no Taisou Dai-1-Shuu: Nazotoki Sekai Isshuu Ryokou (JP)

o Save's size fixed :
Please format microSD if you used the following titles at different save size.

1MByte with fill of 0xFF :
1279 - Ganbaru Watashi no Kakei Diary (JP)
1328 - Ganbaru Watashi no Kakei Diary (v01) (JP)
1338 - Shinri Kenkyuuka Yuukiyuu Kanshuu: Mainichi Kokorobics DS Therapy (JP)
1534 - DS Bungaku Zenshuu (JP)
2205 - VitaminX Evolution: Super Supplement Boys Goes On (JP)
2641 - Pokemon Platinum (JP)
2696 - Kirby Super Star Ultra (US)
2813 - Wagamama Fashion Girls Mode (JP)
2880 - Hoshi no Kirby Ultra Super Deluxe (JP)
2931 - Kirby: Ultra Super Deluxe (KO)
3212 - 100 Classic Book Collection (EU)
3499 - Rittai Picross (JP)
3541 - Pokemon Platinum (US)
3783 - Pokemon Platin Edition (DE)
3784 - Pokemon Version Platine (FR)
3787 - Pokemon Edicion Platino (ES)
3794 - Pokemon Versione Platino (IT)
3797 - Pokemon Platinum Version (EU)

8MByte with fill of 0x00 :
2385 - Daigasso Band Brothers DX (JP)

32MByte with fill of 0xFF :
3690 - Made in Ore (JP)

EDIT: Please note that 2906/2971 is only fixed on the DSTT. It will still not function correctly with YSMenu
 

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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!