Valve Time
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ÂÂÂÂValve Time ÂÂÂÂActual Time
ÂÂÂÂIn a few minutes ÂÂÂÂAt 11:38AM the following morning
ÂÂÂÂ(Any Steam game release date) ÂÂÂÂ10 hours into that day (Pacific Time)
ÂÂÂÂComing tomorrow at 11AM ÂÂÂÂComing tomorrow at 2PM
ÂÂÂÂToday ÂÂÂÂTonight at 11:49 PM, Pacific time (This was the actual time the TF2 Public Beta went live.)
ÂÂÂÂTomorrow ÂÂÂÂLater this week
ÂÂÂÂThis week ÂÂÂÂNext week
ÂÂÂÂThis year 1 2 ÂÂÂÂNext year 1 2
ÂÂÂÂQ1 ÂÂÂÂThe third week of Q2
ÂÂÂÂ(This year's) holiday season ÂÂÂÂFall of next year
ÂÂÂÂBeginning in (next month)... ÂÂÂÂBeginning in the month after the stated one
ÂÂÂÂShortly ÂÂÂÂIn six months
ÂÂÂÂWe're finishing this feature up now ÂÂÂÂWe've just finished the concept and we'll start working on it in the coming weeks (see below)
ÂÂÂÂIn the coming weeks ÂÂÂÂIn large updates starting in five months and continuing over the next two years
ÂÂÂÂ"within the month" (Feb 1st):
ÂÂÂÂ"just after" April 15th:
ÂÂÂÂ"the week of April 20th"
ÂÂÂÂÂÂÂÂApril 29th
ÂÂÂÂJanuary or maybe even March ÂÂÂÂMay 23
ÂÂÂÂAfter the holiday weekend / After Memorial Day ÂÂÂÂNext week
ÂÂÂÂChristmas of 2007 ÂÂÂÂCoincident with the Rapture
ÂÂÂÂUntil the problem is fixed with an SDK update ÂÂÂÂFor the engine after the engine after this (where everything but our tools has changed)
ÂÂÂÂEarly 2008:
ÂÂÂÂLate Summer 2008:
ÂÂÂÂEarly November 2008
ÂÂÂÂÂÂÂÂNovember 18 2008
ÂÂÂÂOctober 2nd ÂÂÂÂOctober 3rd
ÂÂÂÂMonday ÂÂÂÂMonday-ish (Monday depending on your time zone)
ÂÂÂÂ(This was what Monday's announcement date changed to on http://steamgames.com/tf2/heavy/ within an hour before it went live.)
ÂÂÂÂWithin About an Hour ÂÂÂÂ5 Hours Later
ÂÂÂÂLater this week ÂÂÂÂIn 3 weeks
ÂÂÂÂWhen we started working on TF2 ÂÂÂÂ22 years ago (putting the date 11 years before the initial release of Team Fortress)