ROM Hack Kimi no yuusha translation project

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ZarkZeraphyZerke

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1. Extract your ROM with dslazy/dsbuff.
2. Copy this program into your dslazy/dsbuff folder and run it.
3. Click File > Load All, then Batch > Export to unpack and dump the script.
4. Edit the .sjs files in the new /script/ folder in your preferred editor.
5. Click Batch > Import, then File > Save All to import the new script.
6. Repack your ROM with dslazy/dsbuff.

Sori about the question i'm going to ask for i'm a real Newb in doing this can you redo pls redo the instruction you have given cause i don't know what to do at No.4 instruction. sori.
 

Noitora

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ZarkZeraphyZerker said:
1. Extract your ROM with dslazy/dsbuff.
2. Copy this program into your dslazy/dsbuff folder and run it.
3. Click File > Load All, then Batch > Export to unpack and dump the script.
4. Edit the .sjs files in the new /script/ folder in your preferred editor.
5. Click Batch > Import, then File > Save All to import the new script.
6. Repack your ROM with dslazy/dsbuff.

Sori about the question i'm going to ask for i'm a real Newb in doing this can you redo pls redo the instruction you have given cause i don't know what to do at No.4 instruction. sori.
open the .sjs file with njstar or jwpce to edit the text.
 

DarthNemesis

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New version out...

Download YushaTrans 0.4

Added support for the following files:
Battle\Enemy\EnemyData.dat
Battle\Help\BattleHelpData.dat
EpilogueList\EpilogueList.dat
HelpList\HelpList.dat
StoryPiece\ChapterName.dat
System\ComboData\ComboData.dat
System\MagicData\MagicData.dat
System\MagicData\MagicInfoData.dat
System\SkillData\SkillData.dat
System\SkillData\SkillInfoData.dat
Town\Dat\DataInfo.dat
Town\Dat\DataMessage.dat
Town\Dat\DataQuest.dat
 

valyr

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not in every single file but it does seem to vary quite a bit

Final file added to googledocs now only script files left but not doing those yet
 

imperiumk

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Skill Names and Data I assume are not translated (from first page).

I am currently working on them, but would like to be sure they still need it.
 

DarthNemesis

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imperiumk said:
Skill Names and Data I assume are not translated (from first page).

I am currently working on them, but would like to be sure they still need it.
There are multiple pages to the spreadsheet; check which ones still have blanks.
 

imperiumk

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Well in terms of translation, it seems to be going pretty well. We got quite a few descriptions done last night, and assume we can get more done today.

Still don't know about the actual storyline though.
 

DarthNemesis

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We hit a milestone today; all names and descriptions have been translated for items and abilities.

Moving on to quests and menu messages now.
 

imperiumk

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woo
toot.gif
grog.gif
 

valyr

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right everybody we need a pixel artist for some custom symbols we want to add to the font for the game
the format is 8x8 monochrome anybody interested please pm me

here is an example

samples.png
 

DarthNemesis

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These are all the categories for the icons:

Fist
Sorcery (magic circle)
Key
Magic
Alchemy
Sword
Axe
Beast
Boomerang/Discus
Snow Magic
Bow
Dark Skill
Stars

Fire
Ice
Wind
Lightning

Tiny
Small
Medium
Large
Full

One Ally
All Allies
One Enemy
All Enemies
 

DarthNemesis

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Make that 9x11 actually.

Here's what I've come up with for testing purposes, but I'm no pixel artist. If anyone can come up with something better, by all means post it.
knyicons.png


Noitora said:
Having fun with the nftr, eh?
tongue.gif

I guess miruki should be able to help you
happy.gif
Heh, yeah, trying to save as much space as possible.
 
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