ROM Hack Kimi no yuusha translation project

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valyr

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well here it is the topic for another one of my translation projects

this game being as the title says : DS #2797: Kimi no Yusha

here is the first patch for you all kimi no yusha patch v1

GoogleDocs page started: around 400 char/monster names to translate
GoogleDocs page

okay so whats been done so far :

Weapon names
armor names
accessory names 50%
all of the menu graphics
item names
spellnames
some of the character and monster names

still to do :

weapon data
armor data
skillbook names and data
rest of the character, monster, names
accessory data
skill names and data
quest names and data
item data
stardust names and data
spell data
script etc

i will not be releasing a patch until at least all of the item names/data monster and character names
have been translated so please dont ask. anyway some screenshots to be going on with

316um1d.jpg
mt4hew.jpg

2ugpjer.jpg
msfx3p.jpg

ele5px.jpg
10fuowh.jpg


Enjoy
 

valyr

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@ war

thanks for adding it to the index and no i'm not giving up on herc at all

@ darthnemesis

did you manage to add sjis export/import functionallity into yushatrans yet?
doesnt matter if not as just being able to unpack all the dat files is an enormous help
 

valyr

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PROJECT UPDATE: not had a lot of time for translating lately but i have been doing somestuff to this project
for details see 1st post all new additions highlighted in green
 

War

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Upload some skills/items/weapons/armor/etc to google spreadsheet so the community can help you translate! I really want to try out this game, and I'm willing to help with the translation process.
 

DarthNemesis

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valyr said:
@ darthnemesis

did you manage to add sjis export/import functionallity into yushatrans yet?
doesnt matter if not as just being able to unpack all the dat files is an enormous help
I've been working on it over the past week... it's taking a long time to figure out the event script, but here's an example of what I've got:

CODE#ShowTextBox
29
#Pause: 10 ticks
040A00
#PortraitStatus: deactivate image on right
690101
#Speaker: on left
2B00
#Line: Tio says "?????????\n?????????????????" [0001]
03000100020035838F8141838F8393835F82B382F1814981480A986282B582C492CA82B682E9918A
EE882B682E182C882A282C582B582E581498149
#WaitForPrint
05
#WaitForInput
06
#PortraitStatus: activate image on right
690100
#HideTextBox
2A
#Pause: 10 ticks
040A00
#PlaySound: [27] [ff]
8827FF
#Pause: 120 ticks
047800
#Tween: image on left to (-145,96) at speed 15 [01]
276FFF60000F0001
#Translate: image on left to (-145,96)
266FFF600000
#Flip: image on left facing right
4A0000
#Portrait: image on left = Wanda expression 06
25000600
#Tween: image on left to (64,96) at speed 15 [01]
27400060000F0001
#ShowTextBox
29
#Pause: 10 ticks
040A00
#PortraitStatus: deactivate image on right
690101
#Speaker: on left
2B00
#Line: Wanda says "????\n????????????" [0001]
0300010001002982BB82C182A91B091B2081421B091B020A82B682E182A0814190ED82A482B582A9
2C882A282CB8142
#WaitForPrint
05
#WaitForInput
06
#Flip: image on left facing right
4A0000
#Translate: image on left to (64,96)
264000600000
#Portrait: image on left = Wanda expression 05
25000500
#Speaker: on left
2B00
#Line: Wanda says "????\n????????" [0001]
0300010001001982E6815B82B581490A8D7382C182AD82E6815B815B81498149
#WaitForPrint
05
#WaitForInput
06
#PortraitStatus: activate image on right
690100
#HideTextBox
2A
#Pause: 10 ticks
040A00
#Unknown
8600
#HideTextBox
2A
#Pause: 10 ticks
040A00
#FadeOut: to white over 60 ticks
14013C

Got most of the /event/ commands figured out; working on /script/ now.
 

valyr

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@ war

i might do that once i've finished dumping the text from the required files but mostly i've just been dumping the file i'm working on at the time

@ darthnemesis
thanks for all your efforts with this its much appreciated
 
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