Hacking Joyflow a mod of wiiflow

OverjoY

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icw35 said:
That would be awesome. All my games are on NTFS partition in wbfs format. Except Metroid Prime which I have on fat32 partition in DiscEx format for Uneek. If I could boot up uneek and see all my Wiiware on emu nand and games from the NTFS partition....oh joy!!! No pun intended OverjoY
smile.gif


Great work!!!

And with Mighty being worked on and the ciox21 being made to work better, the wii scene still is rocking!

That's not the way it works and what I said.

I said.. That it's an easy task that if we have wbfs support to display and launch games in both wbfs and DiscEx format.

The way to add wbfs support is unsure yet, but wbfs support on a NTFS partition is the last thing I'm thinkin of. It's more likely that if Sneek supports wbfs we'll change wbfs_ext to have acces to the wbfs files through ISFS calls.

The only thing I'm sure of is that there remains a lot of work to achieve this.


The other thing I said was that it's also possible to make one application that has support for both Uneek and normal nand.

I'm not saying that I know nothing about coding in C, but I'm just a starter on Wii development and have still a lot to learn so I can't make any promises. Also if there are other devs with some skills who wants to help to make this happen feel free to join.

The other two problems I'll have to deal with are that I have a family and no USB Gecko
 

icw35

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OverjoY said:
That's not the way it works and what I said.

I said.. That it's an easy task that if we have wbfs support to display and launch games in both wbfs and DiscEx format.

The way to add wbfs support is unsure yet, but wbfs support on a NTFS partition is the last thing I'm thinkin of. It's more likely that if Sneek supports wbfs we'll change wbfs_ext to have acces to the wbfs files through ISFS calls.

The only thing I'm sure of is that there remains a lot of work to achieve this.


The other thing I said was that it's also possible to make one application that has support for both Uneek and normal nand.

I'm not saying that I know nothing about coding in C, but I'm just a starter on Wii development and have still a lot to learn so I can't make any promises. Also if there are other devs with some skills who wants to help to make this happen feel free to join.

The other two problems I'll have to deal with are that I have a family and no USB Gecko

Don't sweat dude...I am only happy people are working on this stuff..I myself know nothing about programming so you are already 1 step ahead of me. I was just saying it would be great if it could do all this
smile.gif


Keep up the good work.
 

OverjoY

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WiiBricker said:
If you need a tester with a USB gecko, here I am.

Thnx man.. I'll keep that in mind and I hope I can order one soon for myself


QUOTE(icw35 @ Feb 24 2011, 07:13 PM) Don't sweat dude...I am only happy people are working on this stuff..I myself know nothing about programming so you are already 1 step ahead of me. I was just saying it would be great if it could do all this
smile.gif


Keep up the good work.

If you don't expect too much then all we can do is a windfall
wink.gif

We'll continue
tongue.gif
 

bazamuffin

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Tried it and I can load it through HBC, gets past the Joyflow/Wiiflow loading screen and then blanks out. There was delays between going to Wiimenu>HBC>Joyflow as if it was the first UNEEK boot up
 

Griffin224

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So has anyone figured out a forwarder yet? I'd love to go back to using Wiiflow/Joyflow. Once I get the forwarder working then I just have to get my music games working. :-(
 

Griffin224

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bazamuffin said:
Mine is hanging at the Joyflow/Wiiflow screen. Is there any specific folder structure for the disc ex games to be in?
Baz, do you have the games working in just plain old Uneek+DI? If so there shouldn't be anyhting to do except add the joyflow dol to your apps folder and go to town. (I put a new folder in my apps directory and renamed the joyflow dol to boot.dol, then I can launch from HBC)
 

bazamuffin

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Griffin224 said:
bazamuffin said:
Mine is hanging at the Joyflow/Wiiflow screen. Is there any specific folder structure for the disc ex games to be in?
Baz, do you have the games working in just plain old Uneek+DI? If so there shouldn't be anyhting to do except add the joyflow dol to your apps folder and go to town. (I put a new folder in my apps directory and renamed the joyflow dol to boot.dol, then I can launch from HBC)
Games work fine under normal UNEEK+DI and I have apps/joyflow/boot.dol on SD/USB. It just hangs at the loading screen. It did blank out AFTER the loading screen but not any more
 

OverjoY

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bazamuffin said:
Mine is hanging at the Joyflow/Wiiflow screen. Is there any specific folder structure for the disc ex games to be in?

The folder structure is the same as for normal Uneek+DI. So games go in map /games. I'll build a version with debug output for ppl who have problems so we can see where and what goes wrong.

Edit:

Did you try to delete diconfig.bin and boot again?
 

sweenish

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i'll hold out for a channel. having to install an old HBC doesn't sound like fun.

that, and r150 made some great strides in usability of the menu.
 

lenny_kano

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Ive got joyflow installed as priiloader autoboot, and so far i havent found a game/channel that wont load for me. the only problem ive seen so far is a few small graphical errors in the game settings menu when using orchid theme instead of default, but thats all. No freezes/lockups whatsoever, which is the main reason i got rid of wiiflow in the first place. Very nice job.
 

OverjoY

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What rev are you using of Uneek and was a new diconfig.bin file created when you booted? Also the latest rev 151 makes sometimes a mess of the file. Sometimes it's really corrupted or it's filled with garbage.

If Uneek doesn't boot, but a new diconfig.bin file was created try to delete the shared2 folder. You'll have to do the Wii settings again, but most of the time this works.

JoYflow doesn't write anything to the nand. It only uses diconfig.bin to find the Slot ID of the games. So this can't be the issue. If Uneek is up and running again and JoYflow doesn't work I'll send you a link to a dol with debug output enabled.
 

bazamuffin

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Using r151 via SneekyCompilerSSE now, started afresh. Got UNEEK+DI booting up via the forwarder supplied by the compiler (suits me that way). Again, got to the Joyflow loading screen but its hanging. Got 4 working games in disc ex format (boot fine from disc channel) and my usual wbfs folder for Wiiflow.
 

OverjoY

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I experienced the same problems just today when I was working on adding wbfs support. I can now display both DiscEx an wbfs games in JoYflow, but only if the map names are not to long.
 

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