Jon Burton shows off beta and cut content from Crash Twinsanity

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Late last year, the founder of Traveller's Tales, Jon Burton, had released a patch for a 20 year old game, Sonic 3D Blast. In it, he added back content and improvements that were intended to be in the game originally. Since then, he's taken to a YouTube channel called GameHut, where he talks about prototypes and games that he worked on at Traveller's Tales. Recently, he's been taking a look at a never before seen prototype of Crash Twinsanity, made 9 months prior to the game's release, which shows early level design and an unused music track. Also notably shown off was a level that would later be entirely deleted from the final version called Bug Run. You can see both videos linked below.



 

Jayenkai

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Minor timeline correction, he started doing the GameHut channel, and THEN did the Sonic 3D Directors cut!!
Been watching his channel since near the beginning, and as a gamedev myself, I’m finding it full of loads of juicy technical nuggets. Not sure how much of his in-depth stuff is understandable to none-coders, but it sure is a fantastic channel as far as I’m concerned!!
 

SANIC

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It looks awesome, but...
SEGA,
WHEN WILL YOU REPLY TO HIM SO WE CAN HEAR THE SPECIAL STAGE KNUCKLES THEME FROM S3DB?
IT’S NOW ALMOST A YEAR!
He did show it. It’s actually Twinkle Park’s theme uncompressed. It was reused in SA.
Who cares about a Crash game that Naughty Dog didn't make.

All garbage.
I like Wrath of Cortex, it’s a pretty good Crash game
 

Foxi4

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To be perfectly honest, I don't like some of the changes Jon made in his Director's Cut of 3D Blast, particularly some of the palette swaps. It's one of the games that defined my childhood and I always thought it was great as-is, looking at some of the changes was like watching someone messing with your box of treasures, drawing circles on your favourite things with a crayon. I'll all for recovering lost content, but I'd prefer if the original content remained unchanged
 

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