However how can I mix high poly 3D flying animations of Rayman,game assets of Unreal Tournament 4,running 3D animations of Sonic the Hedgehog/Sonic Adventure era? Speaking 3D lowpoly level maps UT4XConverter there lots of BSP holes after convertion. So I'm not sure how to turn them from lowpoly 3D into highpoly 3D. I chose Unreal Engine 4 because interface is little bit more symbolically simplified than in final build of Unreal Engine 1(Unreal Editor 1 final build in Jazz Jackrabbit 3D is very old and outdated-it's like in Microsoft Windows 11 it appears that some files might be still missing).
I made intro of Jazz Jackrabbit 3D in Unreal Engine 4.
I guess Jazz Jackrabbit,Oswald the Rabbit,Rayman are especially for instance,as an example these days nowadays forgotten videogame characters.
Jazz2Online,Old Unreal Forums,UnrealSP,Sonic Stadium,GBATemp Forum,Sonic Retro Forums(someone should spread those news I can't because I was banned right there-same goes to Sonic Stadium Forum-Sonic the Hedgehog,UT99.org,UnrealSP),UT99.org,Beta Archive,GOG Forum,Steam Community,Reddit,Discordapp(optionally),Unreal Engine Forums,Starmen.net,D.O.G Forum,Beyond Unreal Forum,Rayman PC Community,GameBanana,ModDB,Doom World Forum,Blender Artists Forum,Unreal Engine Forum,IGN Forum,Gry-Online Forum,GameFaqs Forum,GiantBomb Forum,Digiex.net Forum.
It appears likewise in case of Fortnite Battle Royale english forum was shut down like in case of Unreal Tournament 4 english language forum.
I guess I would at least make Unreal Engine 4 in Blueprint mode brand new tech game demo including using at least game assets from Jazz Jackrabbit iOS Kismet Tutorial. However how to make interactions with rabbit NPCs' in UE4?
Videogame entertainment in nutshell. Also how to add especially for instance,as an example at least Lori Jackrabbit,Spaz Jackrabbit? I already had issues problems with scaling LFG2000 3D model highpoly animations.