Gaming Japanese Flipnote Studio 3D working on an American 3DS without region change! (Luma CFW required)

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suicidalravioli

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Hello everyone, today I will tell you how to get the Japanese Flipnote Studio 3D up and running on an American 3DS (Maybe European???) with all the online functions as well!
I am making this thread to tell you guys how to do it, because for a few years, I have wanted to do this myself but have found nothing on how to do so, and I've made an account for this alone.
All info quoted is from https://github.com/AuroraWright/Luma3DS/wiki/Options-and-usage

Enable game patcher: Enables the following features:
  • The region/language emulation feature allows some games which need a specific language to be set to work, and DLCs for foreign games to load. To use it:
    • Create a folder named titles inside luma.
    • Create a folder with the game's title id as the name (look them up on www.3dsdb.com) inside titles.
    • Create a text file named locale.txt in the game's folder.
    • Inside the file,
      • Put 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN").
      • Put an empty space.
      • Put 2 characters for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW").
    • For example, to play (insert game) in Japanese language and region:
      • Create ____________/locale.txt.
      • Put in JPN JP.
      • Save.

So after reading this, I'd recommend deleting any other version of FS3D and download the Japanese version AND the update data beforehand! (I downloaded from the place that rhymes with e-shop) and after following all instructions, hopefully you will have a running Japanese FS3D with online features!
Please note that this game is in Japanese and if you need help, just ask and I'll try my best to assist you.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!