Its possible to modify BFSTM Sound Data for Loadiine?

Discussion in 'Wii U - Hacking & Backup Loaders' started by Alex4U, Jun 9, 2016.

  1. Alex4U
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    Alex4U edgy

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    A Tool like BrawlBox for modify BFSTM Sound Data???
     
  2. EstPC13

    EstPC13 GBAtemp Fan

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    In your mind
    Yes it's possible, there are many tutorials on how to do this and even a brstm/bfstm editor, you just have to google it.
     
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  3. Alex4U
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    Alex4U edgy

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    Thank you! And by the way... its possible to make SFSTM (MultiChanel?)
     
  4. EstPC13

    EstPC13 GBAtemp Fan

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    In your mind
    I haven't checked, but you're welcome to try, I'm about to look that up myself....
     
  5. Alex4U
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    Alex4U edgy

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    Well...
     
  6. NWPlayer123

    NWPlayer123 GBAtemp Addict

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    Actually, BrawlBox supports BFSTM (at least the version I built from repo, 0.77, latest stable is 0.76b or smth), and I'm pretty sure it supports multi channel if wav does, just export a file with multiple stereo tracks and fiddle with audacity a bit
    You just do new > BRSTM, set the loop points and create the file, then on the list on the left you can right click > export to BRSTM, BCSTM, BFSTM, WAV
     
    Last edited by NWPlayer123, Jun 10, 2016
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  7. Alex4U
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    Alex4U edgy

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    Oh my god... NWPlayer posted to my thread...!!!!
    AHAHHHHHHH IM CRAZYYYY
    OK NO.
    Thank you >.<
    i should test a bfstm with Mario 3D World
     
    Last edited by Alex4U, Jun 10, 2016
  8. Alex4U
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    Alex4U edgy

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    SUCCess!
    I tried to remplace Redc_bgm_Field01_.my.32.dspadpcm with Pokkén Tournament - Diggersby Land - with a perfect loop (created by me) And works!!!!
    Now, i dont know what more doing ;u;