Hacking Its possible to modify BFSTM Sound Data for Loadiine?

  • Thread starter Thread starter Alex4U
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Actually, BrawlBox supports BFSTM (at least the version I built from repo, 0.77, latest stable is 0.76b or smth), and I'm pretty sure it supports multi channel if wav does, just export a file with multiple stereo tracks and fiddle with audacity a bit
You just do new > BRSTM, set the loop points and create the file, then on the list on the left you can right click > export to BRSTM, BCSTM, BFSTM, WAV
 
Last edited by NWPlayer123,
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Actually, BrawlBox supports BFSTM (at least the version I built from repo, 0.77, latest stable is 0.76b or smth), and I'm pretty sure it supports multi channel if wav does, just export a file with multiple stereo tracks and fiddle with audacity a bit
You just do new > BRSTM, set the loop points and create the file, then on the list on the left you can right click > export to BRSTM, BCSTM, BFSTM, WAV
Oh my god... NWPlayer posted to my thread...!!!!
AHAHHHHHHH IM CRAZYYYY
OK NO.
Thank you >.<
i should test a bfstm with Mario 3D World
 
Last edited by Alex4U,
Actually, BrawlBox supports BFSTM (at least the version I built from repo, 0.77, latest stable is 0.76b or smth), and I'm pretty sure it supports multi channel if wav does, just export a file with multiple stereo tracks and fiddle with audacity a bit
You just do new > BRSTM, set the loop points and create the file, then on the list on the left you can right click > export to BRSTM, BCSTM, BFSTM, WAV
SUCCess!
I tried to remplace Redc_bgm_Field01_.my.32.dspadpcm with Pokkén Tournament - Diggersby Land - with a perfect loop (created by me) And works!!!!
Now, i dont know what more doing ;u;
 

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