Is this a Citro3D tutorial?

Discussion in '3DS - Homebrew Development and Emulators' started by kprovost7314, Aug 11, 2016.

  1. kprovost7314

    kprovost7314 GBAtemp's Official Bara Master

    Dec 24, 2014
    United States
    In that bara manga ( ͡° ͜ʖ ͡°)
  2. olec04

    olec04 Working on Project Heaven!

    Apr 10, 2015
    United States
    Trying to downgrade on 11.0 via AM services
    Yes I think and its pretty dank
  3. Joel16

    Joel16 Ils ne passeront pas

    May 8, 2011
    United States
    Doesn't concern you.
    Last edited by Joel16, Aug 11, 2016
    olec04 likes this.
  4. delete12345

    delete12345 GBAtemp Advanced Fan

    Feb 27, 2010
    United States
    Taipei, Taiwan
    Yeah, that's my Github repository. I do plan on writing up a Citro3D tutorial, but first I need to tackle "3D object pick-up mechanics". This game mechanic is used to introduce quaternions and some intermediate matrix operations, and that will become Version 10 at some point. (Or break it down so it is Version 10 and 11, if it gets too big.)
    kprovost7314 and Joel16 like this.
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